Submission #659: Monthenor's NES Kiwi Kraze in 13:50.28

Nintendo Entertainment System
(Submitted: Kiwi Kraze)
baseline
FCEU 0.98.12
49817
60
844
Unknown
KiwiKraze.nes
Submitted by Monthenor on 5/2/2005 6:33:23 PM
Submission Comments
FCEU Blip version used
  • (Ab)uses warps
  • Abuses hit detection
  • Abuses programming glitches (i.e. fall faster)
  • Manipulates luck
  • No damage/death
  • As fast as possible
As discussed in the forum, I learned everything I needed to know about New Zealand as a young child; namely, that they use a strage semi-permeable architecture and have a walrus problem.
Kiwi Kraze brings these native quirks to light with a fun little romp of a platformer. Kiwi must resuce his main squeeze and other trapped comrades from an evil walrus. Never mind that by warping he leaves fully half of his comrades behind...no, NES games have always been about the fine tail waiting at game's end.
This is version 4 of the movie, a synthesis of my and josh l.'s different routes. It improves just about every area from previous versions and ends up under fourteen minutes. This game was great to attack because of all the possibilities for cutting through ceilings and walls and skipping entire corridors. I even stumbled onto an actual glitch along the way.
It's been a week since version 4 went live. Nobody chimed in with improvements and I can't spot any myself, so: submission. Thrill to the wall-penetrating powers of my humble yellow bird!
Note: I can skip the ending "movie" with one more button press, but this adds another ~450 frames for no real benefit. I was unsure if this had to be included or not.

Truncated: Rejected because a faster version has been submitted.
Last Edited by adelikat on 8/29/2023 7:52 PM
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