Tool-assisted game movies
When human skills are just not enough

Submission #659: monthenor's NES Kiwi Kraze in 13:50.28

Console: Nintendo Entertainment System
Game name: Kiwi Kraze
Game version: USA
ROM filename: KiwiKraze.nes
Emulator: (unknown)
Movie length: 13:50.28
FrameCount: 49817
Re-record count: 844
Author's real name: BC
Author's nickname: monthenor
Submitter: monthenor
Submitted at: 2005-05-02 18:33:23
Text last edited at: 2006-05-06 10:19:58
Text last edited by: Truncated
Download: Download (3640 bytes)
Status: decision: rejected
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Author's comments and explanations:
FCEU Blip version used

As discussed in the forum, I learned everything I needed to know about New Zealand as a young child; namely, that they use a strage semi-permeable architecture and have a walrus problem.

Kiwi Kraze brings these native quirks to light with a fun little romp of a platformer. Kiwi must resuce his main squeeze and other trapped comrades from an evil walrus. Never mind that by warping he leaves fully half of his comrades behind...no, NES games have always been about the fine tail waiting at game's end.

This is version 4 of the movie, a synthesis of my and josh l.'s different routes. It improves just about every area from previous versions and ends up under fourteen minutes. This game was great to attack because of all the possibilities for cutting through ceilings and walls and skipping entire corridors. I even stumbled onto an actual glitch along the way.

It's been a week since version 4 went live. Nobody chimed in with improvements and I can't spot any myself, so: submission. Thrill to the wall-penetrating powers of my humble yellow bird!

Note: I can skip the ending "movie" with one more button press, but this adds another ~450 frames for no real benefit. I was unsure if this had to be included or not.

Truncated: Rejected because a faster version has been submitted.

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