Submission #6674: Spikestuff's PSX Suzuki Bakuhatsu in 15:22.40

(Link to video)
Sony PlayStation
baseline
BizHawk 2.2.2
55289
59.94005994005994
6388
Unknown
Suzuki Bakuhatsu (Japan).cue
Submitted by Spikestuff on 4/1/2020 12:00:11 AM
Submission Comments
Man, I'm glad this game is friendly as hell for modifying input. So much so that I can use the original input, adjust if need be and throw in new input without problems...

The Stuff:

  • Bios: SCPH5500 (NTSC-J bios)
  • Hardest Difficulty
  • BizHawk 1.11.6 & 2.2.2

The Change

♫ Under the sea there's a Torpedo that has a powerful explosive under the Sea.♫
Wait no... that's a bad thing.
So instead of Engine being done it has been replaced by Sea and well that saved 12 seconds.

Other

It's important to note that there is another bomb that could be improved if another was chosen instead. However, the bomb that follows it negates all time lost.
Moon to Drink is faster than Crossing to Pinball/Tape since you can't access the Drink from Crossing.
(Pinball is faster than tape
)

Possible Improvements

Hopefully nothing. The game is friendly when modifying input just a bit more annoying now that Sea is in the input as that's a lag haven but it still all usable.
(Much like how friendly it was in Mr. Domino)

Special Thanks to FractalFusion for the routing on Sea.
I wonder who's taking care of the bomb that's planted in the Engine though...

Oh...

feos: I watched the previous run side-by-side, read the walkthrough, saw the main improvement, but I'm still not sure if I want to know how close this whole thing is to reality. Maybe that's exactly how one disarms real-life bombs. Maybe it fully depends on random girls roaming around and finding those bombs. Maybe this is even a joke submission. But it wasn't funny, so I guess I'm meant to accept it. Over [3198] PSX Suzuki Bakuhatsu by Spikestuff in 15:48.60. Probably.
fsvgm777: Processing.
Last Edited by adelikat on 11/3/2023 1:22 PM
Page History Latest diff List referrers