TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6675: Spikestuff's PSX Suzuki Bakuhatsu "all bombs" in 33:53.77

Console: Sony PlayStation
Game name: Suzuki Bakuhatsu
Game version: JPN
ROM filename: Suzuki Bakuhatsu (Japan).cue
Branch: all bombs
Emulator: BizHawk 2.2.2
Movie length: 33:53.77
FrameCount: 120588
Re-record count: 15559
Author's real name: Adam Stamatakos
Author's nickname: Spikestuff
Submitter: Spikestuff
Submitted at: 2020-04-01 00:00:11
Text last edited at: 2020-04-25 17:41:21
Text last edited by: fsvgm777
Download: Download (15037 bytes)
Status: published
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Author's comments and explanations:
THE MADMAN HE ACTUALLY DID IT. HE DIFFUSED ALL THE BOMBS!


(Link to video)

The Stuff:

  • Bios: SCPH5500 (NTSC-J bios)
  • Hardest Difficulty
  • BizHawk 1.11.6 & 2.2.2

Saving on Data 2

The second data slot is the one with the shortest animation.
Time is saved over the period of time on entering that save screen.

The New Bombs

Since some of the bombs are literally the older movies and no need for attention for information we can just skip to talking about the new ones.

Light Bulb (7:30)

Just tape, cut and screw stuff in an order. Also enjoy the dark in the later third.

Jukebox (9:45)

Find the record that has the bomb, it's a quick bomb so not much to say here.

Kotatsu/Futon (14:20)

Railroad Crossing (16:10)

Oh boy this fun gem of a sodding level... Ok.
Pendulums how do they work?
You can delay the timing on when you start the unscrew process of the pendulum contraption but to put simply time will remain the same.
FractalFusion who provided reference got out faster than I did here by a few frames due to the swing of the pendulum.

Casette Tape (18:48)

回る回る回る回る
Straightforward bomb. Just unscrew everything.

Pinball (21:00)

Pendulums... again.

Bento (lunchbox) (25:08)

UP. UP. UP. UP. UP. UP. UP. UP. UP. UP. UP. UP. UP. UP. UP. UP. UP. UP. UP. CUT NOT MOLD.

Sea (27:25)

The game has an underwater level... and of course it has lag...
It's a "maze" type structure with somehow easily identifiable torpedoes...
Also the torpedo has a ticking time-bomb that'll destroy all the water surrounding Japan.

Shadow (30:50)

Don't let the mechanism hit the center else ya dead... it's straightforward.

Possible Improvements

Pendulums. Game is friendly for changing input for the most part you won't get any desyncs when input is updated... except maybe the sea... that's a lag haven but can be adjusted for.


Special Thanks to FractalFusion for the routing on everything this game had to offer and well waiting four years for something.


feos: Compared this with any%. All times either match or are faster in this run (the in-game timer runs backwards). Accepting as full completion.

fsvgm777: Processing.


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