TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6707: link_7777's NES Stadium Events in 06:05.15

Console: Nintendo Entertainment System
Game name: Stadium Events
Game version: USA
ROM filename: Stadium Events (USA).nes
Branch:
Emulator: Bizhawk 2.4
Movie length: 06:05.15
FrameCount: 21945
Re-record count: 3402
Author's real name: Phillip Grimsrud
Author's nickname: link_7777
Submitter: link_7777
Submitted at: 2020-04-01 16:58:42
Text last edited at: 2020-05-10 11:35:25
Text last edited by: feos
Download: Download (4435 bytes)
Status: judging underway
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Author's comments and explanations:

Stadium Events

Stadium Events is a power pad game by Bandai that is famous for being expensive (due to limited availability). The game was repackaged as World Class Track Meet and managed to reach a fairly wide audience.

Encode

Game objectives

  • Emulator used: Bizhawk 2.4
  • Tournament mode, win all medals/trophies
  • Ends input early

Controls

  • select - mode select
  • start - start selected mode
  • 1 - left foot
  • 2 - right foot

Tournament Mode

This mode consists of 100M and 110M hurdle races against each of 6 opponents, TURTLE, BEAR, HORSE, RABBIT, BOBCAT, and CHEETAH.

100M dash

This is exactly what you think at is, alternately step with your left and right foot as fast as possible.

110M hurdles

This game doesn't seem to be designed for high speed, and the hurdles seem pretty optional. I'm didn't really figure out how the game decides if you're jumping or just between steps, but it seems very inconsistent which is probably part of why this game was so frustrating. At high speeds jumping seems to get confused or something, when you land you basically come to a standstill, presumably the game is confused about what speed you should be going?

Optimization

The inputs for the 100M dash are the same every time, but the hurdles in 110M hurdles don't behave consistenly for each race. I did try to optimize the handling of hurdles for the first race, but it doesn't matter since you have to wait for the opponent to finish anyway.

I also spent some time optimizing the last race against cheetah in order to end input early and idle my way over the finish line.

Improvements

  • I was surprised at the inconsistency of the hurdles and jumping mechanics. I did some optimizing, but I would be pretty surprised if you couldn't squeeze a few frames out.
  • I didn't really check, but I wonder if it may be possible to affect the opponents and make them finish faster. If possible I don't imagine it would save too many frames.

Thanks to:

  • The TASMania team

Screenshots:

21, 2755, 16790, 19660, 22460


ThunderAxe31: Judging.

ThunderAxe31: Un-claiming.

feos: Judging...


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