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Submission #6723: Tremane & Mothrayas's GBC Mega Man: Dr. Wily's Revenge in 16:58.11

Console: Game Boy Color
Game name: Mega Man: Dr. Wily's Revenge
Game version: JPN
ROM filename: Rockman World (J).gb
Branch:
Emulator: Bizhawk 2.4.0
Movie length: 16:58.11
FrameCount: 60865
Re-record count: 58056
Author's real name: Daniel Schwab & Wout van Poppel
Author's nickname: Tremane & Mothrayas
Submitter: Tremane
Submitted at: 2020-04-15 05:21:26
Text last edited at: 2020-05-01 09:26:43
Text last edited by: fsvgm777
Download: Download (24648 bytes)
Status: published
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Author's comments and explanations:
This game, also known as Rockman World (ロックマンワールド), is the first of a GB series of Mega Man games. The Game Boy series is a little different from the NES series in that there are only four Robot Masters to fight at the start.

Those four are borrowed from the NES game of the same number, while four more Robot Masters from the next NES game guard Dr. Wily’s fortress.

Game Boy Wily also likes to have a backup fortress in space after his first one is beaten. Another recurring concept in the Game Boy games is a ninth robot boss unique to the game who gives you a new weapon that is usually the only weapon effective against the final boss.

Game objectives


(Link to video)

Comments

In this run Tremane mostly improved the y-subpixel values and certain x-positions

Starup

Due to the new core the Nintendo Logo consumes 334 frames before the games starts

Cutman

Tremane improved the conveyor belt/cutting wheel section by 4 frames and gained additionally 2 lagframes in the stage

Elecman

Tremane spawned the Kaminari Goro ealier which saved a huge amount of 21 frames

Also the silence after the stage is caused by throwing a cutter at the right frame

what happens is that the cutter sound value in addresse "1B42" 2-Byte Unsigned gets overridden and the _Get Weapon music_ can't play

Iceman

New strat for damage boosting at the end of the stage has been implemented saving several frames

Fireman

An improved elecbeam section has been implemented saving a few frames

Wily 1

The Molesection has been improved and also the Re-Fights have been improved - mostly less laggy fights

Wily 2

1 Frame could be saved by improving the ladder-section

here is the frametable:

Stage name Frames total
Startup +334 +334
Cutman Stage -6 +328
Elecman Stage -26 +302
Iceman Stage -9 +293
Fireman Stage -6 +287
Wily Basestation -18 +269
Quickman fight -3 +266
Flashman fight -6 +260
Bubbleman fight -9 +251
Heatman fight -10 +241
Enker fight -1 +240
Spaceship Wily 2 -1 +239
Total 95

Thanks

to Mothrayas for being the absolut best in helping out - really I mean it!

I suggest frame 9976 as screenshot

https://imgur.com/a/9DQx5gA

Console-Verification

here is the userfile for Console-Verification thanks to EZGames69 for this

http://tasvideos.org/userfiles/info/62724596285116378


Memory: Judging

Memory: Optimization appears solid. It was pointed out where the gameplay improvements were, showing this is faster by gameplay than [3502] GB Mega Man: Dr. Wily's Revenge (JPN) by Mothrayas & Tremane in 16:56.52, regardless of emulator differences.

There wasn't a ton of feedback here but what was present was fairly positive. The current publication has decent ratings as well.

Accepting to Moons to obsolete [3502] GB Mega Man: Dr. Wily's Revenge (JPN) by Mothrayas & Tremane in 16:56.52.

ThunderAxe31: File replaced for a corrected CycleCount value in the header.txt. All inputs, sync settings, and anything else is unchanged.

feos: Replaced the movie with the one that's been console verified so we don't have to keep both files around (I got Moth's approval on that).

ThunderAxe31: Correcting CycleCount again and restoring previous rerecordCount.

fsvgm777: Processing.

Also changed the system to GBC, as it's effectively run on GBC now.


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