Tool-assisted game movies
When human skills are just not enough

Submission #676: Deviance's NES Kung Fu in 03:42.55

Console: Nintendo Entertainment System
Game name: Kung Fu
Game version: USA
ROM filename: Kung Fu (U) [!]
Emulator: (unknown)
Movie length: 03:42.55
FrameCount: 13353
Re-record count: 4075
Author's real name: Poya Oftadeh
Author's nickname: Deviance
Submitter: Deviance
Submitted at: 2005-05-14 21:05:49
Text last edited at: 2005-05-14 21:05:49
Text last edited by: Bisqwit
Download: Download (670 bytes)
Status: published
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Author's comments and explanations:
Emulator: Fceu by blip

With over 10 different runs attempted at this game across 6 authors, Kung Fu is a simple platform game that has seen a lot of competition. This version uses a new random manipulation technique to beat the first level one time unit faster than Phil & Genisto's most recent record.

How is time saved?

By using a backwards jump, the game's randomness can be manipulated without costing too much time. In fact, you can make certain enemies disappear. In level 2, I used a backwards jump to make the falling dragon capsule disappear from the right side of the screen; this avoids having to get hit by it. It was also used on the last boss to change his attack pattern. I did these things also to make the run look more entertaining because I was tired of seeing all the kung fu runs look like exact replicas of each other with only just one or two changes.

Can Kung Fu be improved in the future?

In terms of time units, this run is extremely difficult to improve upon. Even with extreme randomness abuse I found it very difficult to improve the time units of the later levels. This is perhaps the main reason why Phil and Genisto's version remained unchallenged for so long. In terms of frames, it did cost me some frames here and there to demonstrate things like the level 2 glitch, but I did it for the sake of variety. After 8 versions, one gets sick of a game easily :P.

Time Unit Summary:


I would like to acknowledge the following authors who have spent time on this game:

and also thanking Phil for converting this run for me from Virtuanes .VMV to .FCM

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