Tool-assisted game movies
When human skills are just not enough

Submission #6798: TASeditor, Arc, Inzult & EZGames69's NES Zelda II: The Adventure of Link "warp glitch" in 05:31.89

Console: Nintendo Entertainment System
Game name: Zelda II: The Adventure of Link
Game version: unknown
ROM filename: Zelda II - The Adventure of Link (USA).nes
Branch: warp glitch
Emulator: BizHawk 2.4.2
Movie length: 05:31.89
FrameCount: 19946
Re-record count: 93795
Author's real name:
Author's nickname: TASeditor, Arc, Inzult & EZGames69
Submitter: EZGames69
Submitted at: 2020-07-03 15:13:18
Text last edited at: 2020-07-16 12:27:30
Text last edited by: fsvgm777
Download: Download (6078 bytes)
Status: published
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Author's comments and explanations:
This is a 2 frame improvement over the previous movie. The improvement comes from an earlier first hit on the Dark Link fight. No other inputs were changed.

If you need a rundown of the route for this game, I would suggest reading the previous submissions, as this one made no changes in its route.

(Link to video)

Memory: Judging

Memory: Given that the same improvement works in FCEUX, it's safe to say this improvement isn't related to emulation differences at all.

Despite this improvement being small, there doesn't look to be any obvious places to improve from here.

Given the previous run has high ratings and this one has really positive reception as well (being 90% the same run), not to mention all the weird... fast... glitchy... stuff... that happens in the run, it's a no brainer what to do with it.

Accepting to Moons as an improvement to [3266] NES Zelda II: The Adventure of Link (USA) "warp glitch" by TASeditor, Arc & Inzult in 05:31.92.

fsvgm777: Processing.

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