Tool-assisted game movies
When human skills are just not enough

Submission #6888: Mars608 & aiqiyou's NES Contra "pacifist" in 08:47.88

Console: Nintendo Entertainment System
Game name: Contra
Game version: JPN
ROM filename: Contra(J).nes
Branch: pacifist
Emulator: FCEUX 2.2.3
Movie length: 08:47.88
FrameCount: 31725
Re-record count: 142857
Author's real name: Mars608 & 赵超越
Author's nickname: Mars608 & aiqiyou
Submitter: aiqiyou
Submitted at: 2020-09-23 03:47:20
Intended tier: Moons
Text last edited at: 2020-10-22 11:27:43
Text last edited by: Spikestuff
Download: Download (8873 bytes)
Status: publication underway
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Author's comments and explanations:

(Link to video)
Stage Frame Saved Total
1 0 0
2 9 9
3 27 36
4 1 37
5 0 37
6 2 39
7 5 44
8 0 44

We improved our previous pacifist TAS by 44 frames.

Stage2: In the fourth tunnel, we let two players shooting at the same time. We didn't use this scheme before because it is easy to cause a lot of lag. But we have accumulated a lot of experience in the production to save these lag.

Stage3: A new jump route. In the position close to the boss, we used special jumping method to make 1p exceed 2p. By this way we saved 15 frames. Saved 1 lag at stage 3 boss. At the final of stage 3, we saved 6 frame rules, subtract the 12 more lags.

Stage4: Saved 3 lags and paused once.

Stage5: Same as previous.

Stage6: Saved once pause. The jump at 22477 frames, we jumped at the best moment when the fire disappears. That’s the reason why we used once pause in stage 4.

Stage7: Good global time. Saved 5 frames.

Stage8: Same as previous.

The any% TAS is in production. We're dealing with RNG in stage 7. It will be submitted soon.

ThunderAxe31: Judging.

ThunderAxe31: Accepting as improvement over the current movie.

Spikestuff: Publishing.

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