Submission #6888: Mars608 & aiqiyou's NES Contra "pacifist" in 08:47.88

(Link to video)
Nintendo Entertainment System
pacifist
FCEUX 2.2.3
31725
60.0988138974405
142857
Unknown
Contra(J).nes
Submitted by aiqiyou on 9/23/2020 3:47:20 AM
Submission Comments
StageFrame SavedTotal
100
299
32736
4137
5037
6239
7544
8044
We improved our previous pacifist TAS by 44 frames.
Stage2: In the fourth tunnel, we let two players shooting at the same time. We didn't use this scheme before because it is easy to cause a lot of lag. But we have accumulated a lot of experience in the production to save these lag.
Stage3: A new jump route. In the position close to the boss, we used special jumping method to make 1p exceed 2p. By this way we saved 15 frames. Saved 1 lag at stage 3 boss. At the final of stage 3, we saved 6 frame rules, subtract the 12 more lags.
Stage4: Saved 3 lags and paused once.
Stage5: Same as previous.
Stage6: Saved once pause. The jump at 22477 frames, we jumped at the best moment when the fire disappears. That’s the reason why we used once pause in stage 4.
Stage7: Good global time. Saved 5 frames.
Stage8: Same as previous.
The any% TAS is in production. We're dealing with RNG in stage 7. It will be submitted soon.

ThunderAxe31: Judging.
ThunderAxe31: Accepting as improvement over the current movie.
Spikestuff: Publishing.
Last Edited by adelikat on 11/5/2023 4:09 PM
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