TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6953: MUGG & EZGames69's GB Trip World in 05:14.26

Console: Game Boy
Game name: Trip World
Game version: JPN
ROM filename: Trip World (Japan).gb
Branch:
Emulator: BizHawk 2.5.2
Movie length: 05:14.26
FrameCount: 18847
Re-record count: 72754
Author's real name:
Author's nickname: MUGG & EZGames69
Submitter: EZGames69
Submitted at: 2020-12-04 04:48:33
Text last edited at: 2020-12-17 15:30:27
Text last edited by: feos
Download: Download (8402 bytes)
Status: decision: rejected
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Author's comments and explanations:

(Link to video)

This is an 8 frame improvement of ending input. Basically from my understanding, if you kick while getting hit at the end, the hurtbox of the kick will come back briefly and deal the last blow on the final boss.

I tried to do the other potential improvments mentioned by MUGG in the game thread, such as the butterfly clip in the last level: =forum/p/418653#418653 However as expected, the butterflies would not co-oporate and their movement is extremely RNG based, so it's still practically impossible for now.

while this improvement is very small, I figured it was still worth submitting due to improved accuracy on BizHawk. And as per usual, improved accuracy means longer run time.


feos: Rejecting, as described in this post.

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