The other installments of Castlevania on the GBA have extreme warping glitches, and this game is no exception. Using enemy platforms and selected soul abilities to disregard the boundaries of the game, pirate_sephiroth manages to cut off nearly half the time from the normal route. Moreover, the author proves glitch warping to be so effective that the usual teleporters are left completely ignored, and several parts of the castle have been skipped entirely.
You may notice some tiny slowdowns before getting a certain item or soul: those are done for the means of luck manipulation, which is very tough in this game. You may want to read the author's comments for more details.
Note: this run is played on hard mode where the previous movie by Atma left off.
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