TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6992: EZGames69's VEC Spike in 04:31.04

Console: General Computer Vectrex
Game name: Spike
Game version: unknown
ROM filename: Spike (1983).vec
Branch:
Emulator: Bizhawk 2.5.2
Movie length: 04:31.04
FrameCount: 13552
Re-record count: 5876
Author's real name:
Author's nickname: EZGames69
Submitter: EZGames69
Submitted at: 2021-01-01 20:56:13
Text last edited at: 2021-01-21 11:44:31
Text last edited by: Spikestuff
Download: Download (5415 bytes)
Status: published
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Author's comments and explanations:
Hell yeah submitting this on an iPhone yall, technology is great.

Also yay first Vectrex submission


(Link to video)

The game of Spike is very simple in concept, Spike’s girlfriend gets kidnapped and you must save her. You need to grab the key which spawns on the right side of the screen. The level it spawns at is random.

As Spike, you can change the placement of the ladder in 1 of 4 places, and once you reach the top you get Molly’s cage she’s in, and that can be moved too just like the ladders. normally if you climb a ladder when there's no platform, Spike will fall down, However there is one frame you can perform a jump on.

Every time you kill enemies, it reverses the direction of the platform movement.

This TAS plays until the difficulty loop stops increasing, here is a watch file with relevant information: http://tasvideos.org/userfiles/info/68504035602603986

Big thanks to Spikestuff for the help in finding the difficulty loop.


Samsara:

Samsara: Hi, literal Vectrex owner Samsara here. I apologize for my dirty Vectrex, now out there for the world to see because I didn't have the time to deep clean it before this submission came in.

As a literal Vectrex owner, the owner of a literal Vectrex, naturally it is my duty to judge the site's first Vectrex submission. This is literally why I came back. I have fulfilled my mission, and I am resigning from my position immediately not going anywhere, sorry, the site needs at least one (1) literal Vectrex owner at all times or else it'll explode. It's like Speed, except instead of Keanu Reeves, you just get someone who owns a literal Vectrex. Not a figurative or metaphorical one! I can't stress that enough. Literal Vectrex.

Alright, enough Vectrex signalling. I don't own Spike on my literal Vectrex,

Okay, seriously. Given that this is the first Vectrex submission, naturally I was inclined to take a deeper look at the optimization of this run. The main thing that jumped out to me was the fact that delaying entering the goal could actually affect the speed of the victory jingle, however in practice I was unable to get any improvements with this knowledge. The run as a whole looks well-optimized, and I can confirm that the difficulty is maximized via the WCH file, meaning that a submission that plays less levels cannot obsolete this one.

I am accepting this to Vault due to overall poor entertainment feedback, however I am also setting it to Delayed until BizHawk/the site parser correctly reads Vectrex submissions at 50FPS so that the movie is published with the proper time, because as a literal Vectrex owner I am obligated to ensure that it is treated correctly.

EDIT: The Vectrex framerate has been fixed and the submission now has the proper time. Setting to Accepted. Vectrex!

Vibri: Molly be like "Help. Spike". But they don't know I'm Vibri and not this "Spike" that they're calling out for.


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