Submission #7025: Winslinator's INTV Donkey Kong Junior in 01:35.36

(Link to video)
Intellivision
baseline
BizHawk 2.4.0
5714
59.92
4612
Unknown
Donkey Kong Jr (1982) (Coleco).int
Submitted by Winslinator on 2/7/2021 11:11:50 PM
Submission Comments
Most up-to-date movie file: Userfiles/Info/69339170071981656
It's Donkey Kong Junior on Intellivision and the good news is that it is a much more polished port than the Donkey Kong one!
Objectives
  • Uses hardest difficulty
  • Genre: Platformer
The difficulty selected was Skill level 4. It is the hardest difficulty because it features the highest number and speed of the enemies.
The goal of this movie was to play through one loop of the game's three unique stage layouts, which involves playing the first layout twice.
General Movement
  • Climbing up two vines at once is faster than holding onto one
  • Climbing down a single vine is faster than holding onto two
  • Jumping has slightly slower average horizontal speed than walking
  • There are also frame rules at play in this game. I'm not sure exactly how they work yet, but they limited the amount of unique RNG patterns I could test.
Stage 1
Jumping past the first vine is possible by jumping from the very right-edge pixel of the previous platform. The jump at the beginning is required to get the pixel alignment just right for this.
Stage 2
  • Climbing up a single vine to avoid the fruits is so slow that it is actually faster to just power through them by climbing two vines all the way up
  • Progressing horizontally across the chains is faster than climbing all the way down and running and jumping to the next set
Stage 3 is the same as Stage 1 but with more enemies.
Stage 4
  • I was unable to use the spring to jump to any higher platforms, including the high one on the left
  • It is faster to slowly climb the single chain through the tension wire than to climb two units left and use those two chains to climb up fast

Samsara: File replaced with a 52 frame improvement, and judging.
Samsara: Optimization looks good, and the loop endpoint does as well. Accepting to Vault. This syncs on BizHawk 2.6.
fsvgm777: Processing.
Last Edited by adelikat on 11/5/2023 9:26 PM
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