TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #7025: Winslinator's INTV Donkey Kong Junior in 01:35.36

Console: Intellivision
Game name: Donkey Kong Junior
Game version: any
ROM filename: Donkey Kong Jr (1982) (Coleco).int
Branch:
Emulator: BizHawk 2.4
Movie length: 01:35.36
FrameCount: 5714
Re-record count: 4612
Author's real name:
Author's nickname: Winslinator
Submitter: Winslinator
Submitted at: 2021-02-07 23:11:50
Text last edited at: 2021-02-21 14:17:41
Text last edited by: fsvgm777
Download: Download (4701 bytes)
Status: published
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Author's comments and explanations:
Most up-to-date movie file: http://tasvideos.org/userfiles/info/69339170071981656

It's Donkey Kong Junior on Intellivision and the good news is that it is a much more polished port than the Donkey Kong one!


(Link to video)

Objectives

The difficulty selected was Skill level 4. It is the hardest difficulty because it features the highest number and speed of the enemies.

The goal of this movie was to play through one loop of the game's three unique stage layouts, which involves playing the first layout twice.

General Movement

Stage 1

Jumping past the first vine is possible by jumping from the very right-edge pixel of the previous platform. The jump at the beginning is required to get the pixel alignment just right for this.

Stage 2

Stage 3 is the same as Stage 1 but with more enemies.

Stage 4


Samsara: File replaced with a 52 frame improvement, and judging.

Samsara: Optimization looks good, and the loop endpoint does as well. Accepting to Vault. This syncs on BizHawk 2.6.

fsvgm777: Processing.


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