Tool-assisted game movies
When human skills are just not enough

Submission #705: DonamerDragon's SNES Kirby's Avalanche in 08:22.98

Console: Super NES
Game name: Kirby's Avalanche
Game version: USA
ROM filename: Kirby's Avalanche (U) [!].smc
Emulator: (unknown)
Movie length: 08:22.98
FrameCount: 30179
Re-record count: 624
Author's real name: Paul Acito
Author's nickname: DonamerDragon
Submitter: DonamerDragon
Submitted at: 2005-06-08 03:21:20
Text last edited at: 2005-06-10 02:57:09
Text last edited by: DonamerDragon
Download: Download (3173 bytes)
Status: decision: cancelled
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Snes9X v1.43+ for Windows Use WIP1 Timing Allow Left+Right / Up+Down Volume Envelope Height Reading I currently do not see any pogramming errors that I can take advantage of during gameplay. I did however use luck manipulation, where ever possible.

My aim for this game was to:

Kirby's Avalanche is a tetris based game where you use various colors of blobs to match and make combos, both to score and to pile-drive your opponent with an avalanche of colorless blobs. You goal is to defeat King Dedede and become the Avalanche Champion.

This movie was hard to make. This game is only random until you start the match. Depending on how I pressed the buttons before entering a match I get a certain set of blobs that appear in a predetermined order. Though frustrating at times I used this to my advantage, making the player appear as though he can tell the future. This movie is entertaining because it is played on it's hardest skill level, and at the fastest rate possible. This can be seen by the constantly rising score due to the player constantly holding down (1 point is gained for each block that the player passes through while holding down.). While advancing from opponent to opponent it is possible to enter the battle without ever seeing them in the pre-tourny dialog, but only for one frame. This seemed to save a lot of time. My only regret is that I didn't press start for the last time bonus. :(

My seemingly very low re-record is count mostly because I used a run that I had perviously made to study my flaws, and the predetermined blobs helps a lot for that. :P

Similar submissions (by title and categories where applicable):