TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #7113: Mazzin's GBC Castlevania The Adventure in 15:48.49

Console: Game Boy Color
Game name: Castlevania The Adventure
Game version: JPN
ROM filename: Dracula Densetsu (Japan).gb
Branch:
Emulator: BizHawk v2.5.2
Movie length: 15:48.49
FrameCount: 56651
Re-record count: 383
Author's real name:
Author's nickname: Mazzin
Submitter: Mazzin
Submitted at: 2021-04-30 02:04:56
Text last edited at: 2021-05-02 21:24:38
Text last edited by: Samsara
Download: Download (14369 bytes)
Status: decision: cancelled
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Author's comments and explanations:
watch the slowest belmont exploit the hell out of his game's behaviours and finish every level in the fastest way possible.

this run not only is a huge time improvement over previous attempts but it is also presented in the best way possible, both gameplay wise and visually. the main time save comes from an overall cleaner performance over the whole run, but there is also a new found exploit that led to more than two seconds of saved time throughout the run. this new trick is not figured out enough to be used consistently but it works by crouching in any place at specific frames to somehow skip over seemingly random lag frames every now and then, which saves loading time and makes the game process less slow. since it is yet unclear how exactly this trick works, it is just spammed as much as possible at every place possible to hopefully maximize the chances of the effect happening.

other than this new trick, the whole run has been overhauled and every screen has been reconsidered to make sure it uses the most optimal strategies with current knowledge. there are a few places where some frames could potentially been saved, however most of those cases are based on the current lag pattern and the global timer of the game, so even though there is potential on saving frames in one screen could mean that you lose some other frames in a later screen due to the same improvement, so it is hard to tell if or how much could be saved if everything would work out perfectly in every place and time.

the exact time of this run is 56651 frames of which 16720 are lag frames.

a huge thank you goes out to ThunderAxe31 who wrote a LUA-script to view RAM values while playing and who encuraged me to give this website one last chance for this submission...

here is the video version of this run:


(Link to video)

Samsara: Judging~

Samsara: Your posting is disruptive and highly insulting and your version choice is unacceptable anyway. Either improve your attitude or just leave, you clearly don't want anything to do with our site anyway, and if you're going to keep acting the way you do, then we don't want anything to do with you in turn. Cancelling. This should be fine with you, since you only made vague threats toward the site if we REJECTED it.

EDIT: I'd like to clarify that the choice on whether or not to accept the movie was purely because of the game version used. The act of cancelling it early was due to the author's behavior. Better behavior would have simply led to a normal rejection, as this version of the game is strictly inferior to the version used in the published run, and the two are nearly impossible to compare because of how much poorer this version of the game is. I apologize for my last post in the submission thread being misleading, it was meant to be talking about the act of early cancellation and not the overall rejection.


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