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Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies








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[Tier: Stars][Recommended for newcomers][Notable improvement][Console-verified]NES Gradius (JPN) in 10:52.35 by adelikat.
FCEU movie (.fcm) (date: 2006-11-02)
MP4 file via BitTorrent (size: 14.73 MB, length: 11:41)
MP4 file via BitTorrent (Modern HQ) (size: 14.28 MB, length: 11:41)
Mirror archive.org
Mirror archive.org (MP4 Modern HQ)
Watch on (www.dailymotion.com)
Watch on (www.youtube.com)
Submission #1324 — Author's comments
Discuss this movie
Obsoletes movie #19 (14:12.0)
Rating: 8.3 (85.5 votes)
   
- Playaround
- Contains speed/entertainment tradeoffs
- Uses death to save time
- Uses warps
- Genre: Shooter
In this run, adelikat picks up maximum speed upgrades and has fun with perfect reflexes, much like the previous movie. That is certainly something nice to do, because the game scrolls automatically and the player cannot affect the speed. However, the point of this movie is not just to beat this game as fast as possible, but rather to do all kinds of unpredictable and awe-inspiring things rarely seen in any TAS — without losing time. See for yourself.

This is probably one of the best illustrations on how to create art out of a simplistic and otherwise uninteresting game to watch.

What is also different about this movie is an extra warp which significantly shortens the game, and the use of a new tool (input macro) as described in the submission text. Bots are occasionally used to generate pseudorandom input while still avoiding death.

Also be sure to check out this movie being played back on an actual NES.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.


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