Tool-assisted game movies
When human skills are just not enough

Submission #7226: DreamYao's NES Teenage Mutant Ninja Turtles in 15:36.19

Console: Nintendo Entertainment System
Game name: Teenage Mutant Ninja Turtles
Game version: USA
ROM filename: Teenage Mutant Ninja Turtles (U) [!]
Emulator: BizHawk 2.6.1
Movie length: 15:36.19
FrameCount: 56264
Re-record count: 166445
Author's real name:
Author's nickname: DreamYao
Submitter: DreamYao
Submitted at: 2021-10-07 01:50:58
Intended tier: Standard
Text last edited at: 2021-10-25 15:14:51
Text last edited by: feos
Download: Download (21301 bytes)
Status: publication underway
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Author's comments and explanations:

This TAS is 525 frames faster than the current publication = 8.75 seconds

The main improvement comes from better optimization, changing some strategies and reducing lag

I think this time, lag optimization is perfect (226lag improved)The workload of this improvement is basically improving lag...Highly optimized lag is a very painful thing (*+﹏+*)~And painful random values

I remember when I was young, I liked playing this game on TV very much. Until today, I finished its TAS production

This game has a lot of glitches and randomness. Of course, there are a lot of lag

I checked the description of "adelikat" and he taught me so many crazy skills

Now this video has been well optimized and runs more smoothly. Now please enjoy it..........

Small details:

Every time the tortoise lands, it will pause for 2 frames. If the tortoise jumps immediately after landing, it will pause for 4 frames, so please avoid such operation and try to reduce the number of landings

When the tortoise jumps into the air, releasing the direction key can avoid reducing a small part of lag (generally ranging from 1-5 lag)

When entering some holes, it will be faster to enter from different directions

There is a small undetected fault, which is determined by randomness and can only be determined by luck.(for example,53181frame)

At a certain time, the tortoise's attack range is greater

Floating Weapon Glitch..The attack of (6631,30156) frames can make its attack range wider

The head hits the wall to land faster, which is also applicable in water.

In the third stage of the underground waterway room, you can control the number of enemies killed to change the enemy type in the next room (which saves me a lot of time)

Using the weapon when the tortoise just landed on the ground can make the horizontal position of the weapon lower (e.g. 34358 frames)

When the tortoise lands on the ground or at the edge of the platform, it pauses for 2 frames

The tortoise landed vertically at the edge of the platform faster than walking(for example42602...This applies in some places)

The obvious improvements are:

Level 3 sewer, boss Control the type of enemy by controlling the number of enemies killed Eat other pizza in the sewer, reduce the tortoise's health and better fight the boss (reduce the number of attacks on the boss)

Level 4,Cave 15 Better optimization, reduced lag

Other improvements come from better optimization of small details

feos: Judging... I'll get to Dark Tales after this one!

feos: Great job as always! Fixed ROM hashsum in the movie, also accepting over [4074] NES Teenage Mutant Ninja Turtles (USA) by mamuuuut, lapogne36 & adelikat in 15:44.93.

EZGames69 Processing

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