TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #7238: J.Y & aiqiyou's NES Ninja Gaiden II: The Dark Sword of Chaos in 09:11.71

Console: Nintendo Entertainment System
Game name: Ninja Gaiden II: The Dark Sword of Chaos
Game version: USA
ROM filename: Ninja Gaiden II - The Dark Sword of Chaos (U) [!].nes
Branch:
Emulator: fceux 2.20.20
Movie length: 09:11.71
FrameCount: 33157
Re-record count: 69698
Author's real name: 程嘉军 & 赵超越
Author's nickname: J.Y & aiqiyou
Submitter: aiqiyou
Submitted at: 2021-10-29 11:40:51
Text last edited at: 2021-11-01 03:39:54
Text last edited by: Samsara
Download: Download (5546 bytes)
Status: decision: delayed
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Author's comments and explanations:

(Link to video)

Previous New Improvements
2927 2927 0
7862 7854 8
12747 12739 8
18284 18276 8
23151 23129 22
26962 26940 22
33185 33157 28

We improved previous TAS by 28 frames.

https://www.bilibili.com/video/BV14b4y1Y7Q8 We decided to begin this TAS because of the new wall piercing skills found by 音之王. Using this technique, we achieved a 12 frame improvement in stage 5. Of course, we have carefully studied the previous TAS, and got some new improvements.

Stage 2:

At frame 5745, the previous TAS go through the wall at a higher place and fall directly on the platform. We chose to go straight through the wall and press the opposite direction 1 frame in the air. It saved 1 frame.

At frame 5918, we let the character climb up 2 pixels and then jump. This allows the character to reach the abscissa of 127 before landing. It saved 2 frame.

At frame 7228, because the previous improvement value is odd, there is 1 frame deviation of the injury time of the character here. It saved 3 frame.

BOSS fighting: Saved 2 frame.

Stage 5:

At frame 18599, we used the character's instant invincibility to pass through the bullet, this causes the character to eject to the right after injury. It saved 1 frame.

At frame 19568, We let the character enter the falling process and then release invincible skills. It saved 1 frame.

At frame 21356: Use the new wall piercing technique to get a 12 frame increase.

Stage7:

At frame 28603, After injury can enter the next scene 1 frame in advance.

At frame 29876, because the previous improvement value is odd, there is 1 frame deviation of the injury time of the character here. One pause is reduced here. It saved 3 frame.

Final BOSS: 3 frame quick at the 2nd form. But only 2 frame was kept to the final.

Special thanks: 音之王

Screenshot suggest is 19581F.


Samsara: Judging!

Samsara: Setting to Delayed, pending a possible improvement file or new submission.


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