Tool-assisted game movies
When human skills are just not enough

Submission #7241: zyr2288 & aiqiyou's NES Super C "2 players" in 11:18.72

Console: Nintendo Entertainment System
Game name: Super C
Game version: USA
ROM filename: Super C (U) [!].nes
Branch: 2 players
Emulator: FCEUX 2.03.00
Movie length: 11:18.72
FrameCount: 40790
Re-record count: 79678
Author's real name: Zeng-Ge & 赵超越
Author's nickname: zyr2288 & aiqiyou
Submitter: aiqiyou
Submitted at: 2021-11-09 13:02:11
Intended tier: Stars
Text last edited at: 2021-11-27 09:07:24
Text last edited by: fsvgm777
Download: Download (9467 bytes)
Status: publication underway
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Author's comments and explanations:
Temp encode courtesy of Dimon12321:

(Link to video)

1 5019 4927 92 92
2 9036 8936 8 100
3 15965 15857 8 108
4 24262 24058 96 204
5 28535 28219 112 316
6 33580 33260 4 320
7 37121 36785 16 336
8 41197 40790 71 407

Stage 1:

Manipulate luck, to kill more random enemies and get more points. All improvements come from the boss battle.

Stage 2:

More precise coordinate value control, faster kill the two tanks prevent screen scrolling. Faster boss battle.

Stage 3:

Manipulate luck, to kill more random enemies and get more points. Improve the battle with spiders and boss.

Stage 4:

More precise jump control, at 17613F, the red player skip two platforms with once jump. Boss battle makes me refreshing.

Stage 5:

In the previous submission, Soig said he slowed because life is not enough. We used the same number of life in this stage, but I got it faster than Baxter & adelikat.

Stage 6:

Saved 4 frame at BOSS fighting.

Stage 7:

Better detail control.

Stage 8:

All improvements come from the journey that triggered the BUG. Here, the important thing is not to die as soon as possible, but the role coordinates during resurrection. The reason is very simple. After the front player dies, the backward player surpasses him, and then continues to drag the scroll. The coordinates of the dead player's resurrection are relative to the current screen, not to the scroll. However, in my actual production process, I found some tips. The resurrection X coordinate of red player after being killed by the enemy for the first time is 48. The X coordinate of the blue player's first resurrection is 88.


1.Compared with the previous TAS, I added 1 more life by getting a higher score.

2.In the first and third Stage, more random enemies make TAS look more exciting.

3.We didn't put too much effort on entertainment. However, in general, the entertainment has not been greatly affected.

4.The final glitch is full of uncertainty. We're not sure if there's a faster solution.

Special thanks to Soig. We wanted to work with him to complete this TAS. But he But he said he no longer wanted to submit on this website. In this TAS, he helped us do some tests on the final bug, And helped us solve a big problem.

Samsara: Judging.

Samsara: Fantastic improvement. Accepting as an improvement to the published run, inheriting the Star.

EZGames69: Processing…

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