Submission #734: nesrocks's NES Gauntlet in 13:09.00

Nintendo Entertainment System
baseline
FCEU 0.98.12
47340
60
3680
Unknown
Gauntlet (U).nes
Submitted by nesrocks on 7/2/2005 7:48:54 PM
Submission Comments
Finally, it is here. This movie was very easy to make, i dont know what was troubling fuwafuwa, he must have had bad luck / bad emulator / bad rom. I haven't had a single desync while making this.

- Emulator used: fceu-0.98.12-blip.win
- Aims for fastest completion
- Gets all power ups
- Manipulates luck
- Abuses programming errors
- Skips the hint rooms
- Low level completion (only leveled up once)

The main characteristic of this route is going to the hint room in world 2 to get 10 bombs and a shield. The bombs are saved for use on the last levels (especially the last one) where theres no health to fight enemies, so its either shoot or bomb. And bombing is greatly faster than shooting.

I run through enemies, its a bug. If you and an enemy move to the same square at the same time, you will be in the same position, so you can move right through him. This works for all types of enemies (including deaths and acid puddles), i only couldn't get it to work on the moveable walls, so i push them around.

- Explanation on the power ups:
Extra Shot Power: trying to kill the dragon without this takes really long.
Extra Fight Power: it was in the way, lucky me
Extra Armor: also in the way, its usefull on the last level.
Extra Speed: it wasnt too much out of the way, and it was in world 2, which is early in the game, so this was mandatory.
Extra Magic Power: 3 seconds dedicated to grabbing it, so that my 10 potions become a lot stronger.

I manipulated the exits placement on the treasure rooms by entering the level on the exact frame so that the exits were close to the starting point.

All in all the route was planned by me, but i give special thanks to melvinwang, who submitted a very good faq to gamefaqs. It helped me speed up the process of making this movie.
Last Edited by Bisqwit on 7/2/2005 7:48 PM
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