Tool-assisted game movies
When human skills are just not enough

Submission #740: Pom's NES Super Mario Bros in 04:59.93

Console: Nintendo Entertainment System
Game name: Super Mario Bros
Game version: USA,PRG0
ROM filename: Super Mario Bros. (JU) (PRG0) [!].nes
Emulator: (unknown)
Movie length: 04:59.93
FrameCount: 17996
Re-record count: 7
Author's real name: R. Yoshizawa
Author's nickname: Pom
Submitter: pom
Submitted at: 2005-07-06 16:13:19
Text last edited at: 2005-07-07 09:59:48
Text last edited by: Bisqwit
Download: Download (1650 bytes)
Status: published
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Author's comments and explanations:
Bisqwit: I'm submitting this movie on the behalf of Pom.

This is a new record of Super Mario Bros, made in VirtuaNES but converted to FCEU's FCM format.

How it compares to existing movies:

which movie Input-end at frame# Axe hit at frame #
Pom's previous movie 17978* 18000*
Phil's unpublished movie 17979 17997
This movie 17974 17996
(*= Comparable timing. Subtract 2 frames to get Famtasia timing.)
(Input-end refers to the frame when all buttons are released, not movie-end.)

It was made by Pom soon after he discovered about Phil's unpublished movie, but Pom thought the improvement is too small to be worth anything. However, apparently his opinion changed :)

Note: You may notice that some levels are not played as fast as they could be. This is because of the 21-frame rule inherent in the Super Mario Bros game. The rule means that completion times of all levels (except the last one) are rounded up to the next 21-frame boundary, regardless of the exact time.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes!

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