Submission #7488: Cephla's GB Cherry Rescue! in 03:21.91

(Link to video)
Game Boy
baseline
BizHawk 2.6.1
12140
60.126882678132404
1897
PowerOn
Submitted by Cephla on 5/16/2022 7:34:24 PM
Submission Comments
A fast-paced homebrew game released in 2020 after an update to the tool GBStudio, Barry the cherry must embark on a mission to save his sister, Mary, from a bird chef(?) across 6 levels. Using his epic jumping skills and exploiting height enemies give him, Barry manages to save Mary from that pathetic bird in under 3 and a half minutes.

Game objectives

  • Emulator used: BizHawk 2.6.1
  • Aims for fastest completion

Grasslands

Your average introductory stage that teaches the player how to interact with enemies, spikes and platform types. Nothing much happens here.

Forest Park

Introductory stage pt 2: this stage adds onto the first by showcasing ladders and adding wider gaps. Again, nothing notable happens here, just some quick jumps and avoiding ladders. This level, however, has caused me so so much trouble, including making me do the rest of the game again because I realised something so blatantly obvious was possible.

Pop City

The most pointless waste of a good opportunity, this is a beautifully crafted city but that's all there is, no enemies no obstacles, no nothing.

Construction Tower

This is where lag starts to become a real issue. I have tried to keep it to a minimum by changing around inputs to see what causes it. In the end, I have no idea and it has been trial and error along the way.

Dark Mine

A level that really tests the player's movement skills, the TAS makes its way through the cave with extreme ease. (Again there are lag frames but I couldn't seem to remove them)

Dungeon Tower

The Dungeon Tower is the final level, the lair of the stinky bird chef and a combination of all 5 prior levels. There isn't all too much to say about it, its actually quite straightforward. Unfortunately, there is a relatively large amount of lag that didn't seem to dissapear whatsoever (except for a few spots), the upwards movement may be improvable but I went through it numerous times and didn't come out with anything faster and I did have to stop for an enemy to shoot which is really annoying. I'm not sure how to avoid this since they appear to shoot as soon as they are loaded in.

slamo: Claiming for judging.
slamo: Replaced movie with fixed cycle count and changed the emulator version used - the submission notes say Bizhawk 2.8, which it doesn't sync on, but the movie header says Bizhawk 2.6.1, and that works fine.
slamo: Replaced movie with 102 frame improvement.
slamo: Well that's a cute homebrew game. There was a concern about optimization in one area but it's been taken care of in the revision. Accepting!

despoa: Processing...
Last Edited by Cephla on 6/6/2022 2:37 PM
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