Submission #8045: Eduardo_EVF's GB DuckTales 2 in 14:37.94

Game Boy
(Submitted: Ducktales 2)
baseline
BizHawk 2.8.0
52437
59.7275005696058
1616
PowerOn
Ducktales 2 (USA).gb
Submitted by Eduardo_EVF on 2/18/2023 9:39:26 PM
Submission Comments
This is a Tool Assisted Speedrun TAS
The homepage of this TAS: https://www.tasvideos.org
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This TAS made by: Eduardo_EVF

Darkman425: Claiming for judging.
Darkman425: First of all, removing the branch to match the NES version's goal choice.
Hello Eduardo_EVF, and welcome to TASVideos!
This is kind of a retread of my review posted in the forum but with some adjustments.
There's a lot of blank input after the last input needed for the ending sequence. Removing the blank input means the actual length of the input is around 11:43.38.
I watched the current RTA world record for comparison:
There were a lot of small bits where the RTA record saved time over this TAS using lag reduction techniques or tighter movement to reach sections a bit quicker. It happens enough that another pass would be needed to incorporate all these small time saves. There's also some faster bosses in the RTA run but those would require RNG manipulation that's different from the NES DuckTales 2 as they don't work the same way. I can't count that against you since there's not much that I could find for luck manipulation for the GB version.
I did a test run of the Mu stage up to the boss and saved 131 frames through small things such as lag reduction by killing enemies and grabbing a rope to get a horizontal boost forward. I stopped before the boss as I couldn't get any RNG manipulation from my brief testing in the fight. I have provided my file for you to check out here if you want to take a look at it yourself:
I have to reject this for suboptimal play. This would take another pass to add in the missing time saving techniques as well as potentially finding more. Take your time to research other speed runs of this game to see what actions they take and why.
Last Edited by Darkman425 on 2/28/2023 7:00 PM
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