TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #809: nitsuja's GBA Ninja Five-0 in 18:06.9

Console: Game Boy Advance
Game name: Ninja Five-0
Game version: USA
ROM filename: Ninja Five-0 (U).gba
Branch:
Emulator: (unknown)
Movie length: 18:06.9
FrameCount: 65214
Re-record count: 53785
Author's real name:
Author's nickname: nitsuja
Submitter: nitsuja
Submitted at: 2005-09-07 05:38:38
Text last edited at: 2005-10-01 17:06:28
Text last edited by: nitsuja
Download: Download (7416 bytes)
Status: published
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Author's comments and explanations:
Emulator used: VBA-rerecording-10

Description:

Joe Osugi is a ninja who's decided to become a detective to stop an evil terrorist organization and save the hostages they've taken. Apparently he's not a very good detective, because all he seems to do is fly around and kick everyone's asses with his amazing ninja skills. This game is really all about non-stop ninja action and acrobatics.

Joe has a ninja sword for slicing things, an infinite supply of shurikens/fireballs/lasers for blasting things, and a grappling hook used for swinging all over the place. There are lots of ways to move around - he can crawl, walk, slide-dash, ledge-climb, grapple-pull, grapple-swing, grapple-wall-kick, and grapple-jump. He can throw shurikens/magic in either direction even while swinging around, and swinging his sword in midair gives his jumps an inexplicable boost. He also gains ninja magic power from each enemy he kills, which can make him invincible or destroy all enemies onscreen if it's built up enough.

I end up using every single move and ability that Joe has (except for his detective binoculars) to get through the game as quickly as possible. The controls are very good and responsive, giving full access to Joe's arsenal of abilities, although it takes superhuman reflexes to put all of the moves (especially with the grappling hook) to their fullest use.

Despite how much power the game gives the player, this game is quite challenging, and not overly short either. Playing through it normally can take a several hours even for a skilled player, and getting through without any Game Overs (much less without taking damage) would be miraculous. Since this run is under 20 minutes, and doesn't really skip any part of the game... well, that means there's a lot of stuff going on very quickly here.

There are 15 main levels and 5 bosses. Each level is a bunch of large rooms connected by doors, many of which are locked and require a key of a certain color to open. The goal of each level is to rescue all of the hostages (usually by killing their captors when they let their guard down), find the red key, and exit through the red door. Shuriken powerups and ninja magic carry over between levels, but they reset after every boss. Each boss is crazy in its own unique way, but they all just need to be thoroughly beaten up.

This is an improvement of 4 minutes and 13 seconds on KaitouKid's run of Ninja Five-0. That was already action-packed, so I didn't think I would be able to improve on it so much. I should note that KaitouKid's run was very helpful for making this, especially with routes and basic strategies. The improvement comes partly from playing with greater precision (this game is NOT easy to play precisely, as evidenced by the number of rerecords per frame), and partly from better planning of when to use invincibility, but most of the improvement comes from a bunch of tricks and a few shortcuts I discovered:

(most of these are new, although some may have been known before but weren't used much)

Other notes:

That's all - enjoy!


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