Submission #861: kooz's SNES Plok! in 31:15.55

Super Nintendo Entertainment System
(Submitted: Plok!)
baseline
Snes9x 1.43
112533
60
19243
Unknown
Plok! (U) [!].smc
Submitted by kooz on 10/25/2005 4:38:21 PM
Submission Comments
  • Emulator used: Snes9x 1.43 improvement v7
  • Length of movie: 112533 frames
  • Re-record count: 19243
  • Aims for the fastest time possible
  • Takes damage to save time
  • Uses warps
  • Manipulates luck
  • Abuses programming errors
  • 99% recorded using frame advance

  • Plok is an irresistible, irrepressible, unstoppable, highly improbable and downright dangerous bundle of pure energy.
  • Plok does not like fleas.
  • Plok has the amazing ability to fire all his body parts at will.
  • Plok can really 'throw' a punch.
  • Plok has a very short fuse; at the slightest irritation those limbs begin to fly.
  • Plok hates fleas.
  • Plok is a true hero, with a heart of gold and joints of the highest-quality velcro.
  • Plok is a man with a mission. He is dedicated to ridding the world of the dreaded Fleas.
  • Plok is a dreamer, a wanderer, a free spirit. He's suave and elegant. He's grade-A, first-class prime cut.
  • Plok really does not like Fleas.
  • Plok is the king of the beautiful island called Akrillic, part of the archipelago Poly-Esta.
After my last submission over a year ago, I have decided to pick this game back up and do it right. I have taken advantage of the previously overlooked warps and amulet (which allows Plok to turn into a sawblade, essentially one-hit killing Fleas), and have made speed a number one priority. To accomplish this I have avoided as many shells as possible before getting the amulet. If the Plok meter reaches full capacity it will cause a "Bonus Plok" which wastes 198 frames (3.3 sec). When the amulet is used it expends shells, so there is no longer a need to purposefully avoid shells. Damage is taken to save time, which includes taking damage to avoid shells, and to jump higher while still being able to shoot limbs (especially useful for boss battles). Luck was manipulated to cause Flea eggs to land where I intended. Thanks to frame advance, ledge-to-ledge jumps are pixel perfect, shots are taken as soon as possible and never missed, and programming errors are abused (such as passing through spikes in Silent Running). ...I don't "wobble".
This game is actually quite fast and difficult. I was never able to beat this game on the SNES console and am glad to have finally conquered it, even if I am "using an emulator as a tool". This game also has excellent music. You are encouraged to get the SPCs.
Thanks to Nitsuja for actually watching my WIPs and providing me with a little help.
Last Edited by adelikat on 8/29/2023 12:41 AM
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