Tool-assisted game movies
When human skills are just not enough

Submission #878: ideamagnate's Genesis Jurassic Park in 02:43.37

Console: Sega Genesis
Game name: Jurassic Park
Game version: USA
ROM filename: Jurassic Park (U) [!].bin
Emulator: (unknown)
Movie length: 02:43.37
FrameCount: 9802
Re-record count: 4854
Author's real name: Christoph Otto
Author's nickname: ideamagnate
Submitter: ideamagnate
Submitted at: 2005-11-06 16:47:45
Text last edited at: 2006-02-19 21:44:59
Text last edited by: Phil
Download: Download (1277 bytes)
Status: published
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Author's comments and explanations:
I recommend watching the run before reading this writeup. There are a few tricks that I think will be more fun if they're not expected.

This is a raptor movie of the Genesis version of Jurassic Park, which is completely different from the SNES version. In this game, you can choose between Grant and the raptor, each with his own set of levels. Grant gets 7 levels, and his game is like Price of Persia except with dinosaurs and better weapons. The raptor's game is only 5 levels long, and goes by much faster. Especially here.

The movie was recorded with Gens 9f, with sound set to stereo at 44100 Hz and controllers 1 and 2 set to 3 and 6 buttons.




1 - Jungle
Other than off-screen action and abusing the guard's lightning gun, there's not much special here. I was pleasantly surprised by how the lightning gun took care of my problems for me.

2 - Power Station
It's possible to jump through walls and do the whole level on the floor, but the time it takes to exit a wall makes my route more efficient. This level features the raptor racing rockets and running through a guard with and without taking damage.

3 - Pump Station
This is a good level for acrobatics. The first set of jumps is the second-hardest move in the game. I jump over the little green dinosaur (compy) because they cause damage when walked over. It's not possible to jump through the pipe that I have to duck-walk over. I've tried, but the raptor runs into the top of the pipe before I can exploit the jump-through-walls bug. If you observe carefully, you'll notice the last guard change colors as he goes off the screen. If I go back at that point, all the gaurds will have different-colored uniforms.

4 - Canyon
This is the only level with pteradactyls, and they don't last very long. The jump at the beginning of this level is the hardest one in the game, although you'd never guess it. I feel bad about killing the guards at the beginning of the level, so I don't hurt any of the last six.

5 - Visitor's Center
I don't like this level. It kept desyncing on me and contained some very annoying sections with doors. Fortunately, this level also has the biggest timesaver in the game, which I abuse with style. I go through the same area twice. This is because I'm not supposed to be there the first time, and the game assumes that any exit door I go through is the right one. The fight with Grant isn't terribly interesting. I needed to time my kicks so that his gas grenades didn't interrupt them, so I couldn't do rapid-fire kicks. It's a good thing that the last grenade doesn't hurt me.

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