Submission #8939: Technickle's SNES Top Gear 2 in 07:47.21

Super Nintendo Entertainment System
baseline
Bizhawk 2.9.1
28079
60.0988138974405
12346
PowerOn
Top Gear 2 (U) [!]
Submitted by Technickle on 3/14/2024 2:57:00 AM
Submission Comments
Decided to make the run even better. Improvement over: [5684] SNES Top Gear 2 by Technickle in 08:05.77 (18.56s faster)

-> https://tasvideos.org/UserFiles/Info/638463221909533981<- 7:47.21 Improvement File

New Times

  • Las Vegas ~ 1'5081
  • Los Angeles ~ 0'1984
  • New York ~ 1'4110
  • San Francisco ~ 2'1970 (Inertia Method) *yes, the run will finish, just have to wait a little longer due using this method*

Game:

  • File Name: Top Gear 2 (U) [!]
  • Region: NTSC/USA
  • Genre: Racing, Simulation

Movie Info

  • System: Super Nintendo Entertainment System
  • Emulator: Bizhawk 2.9.1
  • Core: BSNES V115+
  • TAS Timing = 7:47.21 (FPS = 60.0988)
  • RTA Timing = 7:27 (FPS = 60.0988) *RTA Starts at Las Vegas Upgrade Menu*
  • Frame Count: = 28,079
  • Re-record Count: = 12,346
  • SHA1: 8AC5DAB79B319DEB525DE73F9A51877DF7A7ED9F
  • MD5: C9FC87528511770DB888B28A4C506F46

Movie Tags

  • Major Skip Glitch
  • Heavy Glitch Abuse
  • Abuses Programming Errors
  • Heavy Luck Manipulation
  • Uses a Game Restart Sequence (Frame 33) (frame 481)
  • Takes Damage to Save Time
  • Uses Hardest Difficulty

Track Comments

All Tags: Nitro Management, Reverse Hyper Speed, Wall Glitch, Hydroplane Timer Refresh, Turn Meger Skip, Gear Momentum Shift, Newton's first law: the law of inertia
  • The United States: Las Vegas: The common strategy for this is to always use a nitro on the first frame possible and go left to avoid the car in the front. Generally, this works because the car in the front will more than likely fade to the right. This gives enough breathing room to get around and back on the track. Near the end of the track, I purposefully stall the nitro use to catch the car duo to get the RHS glitch. This makes the track much faster.
  • The United States: Los Angeles: This track can give two different outcomes. First and foremost, the normal RNG pattern is way right and middle. The best RNG pattern is nitro right away and make it in-between the middle, I got the best of the two here. I'll use RHS here to reach the wall quicker. Then I'll use a gear momentum shift to get back up to 165 mph and then go to 4th gear to get enough speed to do the wall glitch.
  • The United States: New York: Snow. While it might come as a shock, this track does use RHS. Snow is a hectic one and I'll need every advantage I can get. I got the most favorable RNG here as well. I'll use HpTR to keep the slide state from occurring. I did a little cheeky slide momentum near the tree section and right at the end Tokyo Drift Style for style points.
  • The United States: San Francisco: RHS is the best play here. Without this glitch, it's much slower, not only for the beginning portion but in general. I'll use Newton's first law at the end to save the current most frames possible.

Possible Improvements

  • Can't find any for now. Leaving as is.

eien86: Claiming for judging.

eien86: Replacing with file https://tasvideos.org/UserFiles/Info/638463221909533981 as requested by the author

eien86: This movie improves on the previous one (by the same author) by almost 20 seconds. The improvements come thanks to better execution in the first races, and a very entertaining abuse of inertia in the last one to achieve a much earlier last input.
Accepting to Standard
fsvgm777: Processing.
Last Edited by fsvgm777 27 days ago
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