Wonder Boy in Monster Land is a platform game released by SEGA in 1987. It is a sequel to the original 1986 title Wonder Boy. The protagonist, Bock Lee Temjin ("Tom-Tom", aka Wonder Boy), traverses 11 rounds on his quest to kill the MEKA Dragon.
Gold from enemies and hidden locations is used to buy upgrades: boots for speed, armor for damage reduction, and shields to block projectiles. Sword upgrades are a reward for killing certain bosses. The TAS foregoes armors and shields altogether, because they're unnecessary.
Game objectives
- Emulator used: Bizhawk 2.9.1
- any% - so technically the "bad" ending
- Uses a glitch to clip through a tile to climb a wall, but is otherwise straightforward
- (Unless you consider the "wiggle" trick to get big moneys a glitch)
Comments
There are two shoe (speed) upgrades that cost 460 gold total. The early focus is on acquiring that gold. Gold drops typically range from ~1-5, but if you change the direction Wonder Boy is facing 2 frames before a gold drop appears, the value will be ~65-67 instead. It's funny how this knowledge manifested back in the 80s in the arcades: we used to "wiggle" the joystick left and right furiously in an effort to get the big $$$.
nymx: Claiming for judging.