Tool-assisted game movies
When human skills are just not enough

Submission #929: Brushy's NES Atlantis no Nazo in 02:40.45

Console: Nintendo Entertainment System
Game name: Atlantis no Nazo
Game version: Japan
ROM filename: Atlantis no Nazo(J).nes
Emulator: (unknown)
Movie length: 02:40.45
FrameCount: 9627
Re-record count: 136
Author's real name: Aapo Reichardt
Author's nickname: Brushy
Submitter: Brushy
Submitted at: 2005-12-31 10:50:50
Text last edited at: 2006-01-03 15:38:22
Text last edited by: Bisqwit
Download: Download (4684 bytes)
Status: decision: rejected
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Author's comments and explanations:
I had a boring morning so I tried to run this game, it turned out pretty good.

This game has quite a bit of randomness (enemy appearing spots). It's funny little game where is easy to get lost if you don't know the route. I had to copy lot of Vatcherns movements because of the luck manipulation. I made the difference (3 frames) in the second last area.

I used FCEU 0.98.13 nitsuja

In this movie I:

Aim for a fastest time

Manipulate luck

Use warps

Use death as a shortcut and take damage to save time at the same time

I'd like to thank Vatchern for making his movie, I did lot of same things he did. And because Vatchern took example from Randils movie, I thank Randil too. And I thank Morimoto for his movie.

Suggestion for the screenshot: frame 3877

Bisqwit: Rejected in favor of faster submission.

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