TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #938: slash_star_dash's NES Kyouryuu Sentai Juuranger in 07:03.87

Console: Nintendo Entertainment System
Game name: Kyouryuu Sentai Juuranger
Game version: (J)
ROM filename: Kyouryuu_Sentai_Juuranger_(J).nes
Branch:
Emulator: (unknown)
Movie length: 07:03.87
FrameCount: 25432
Re-record count: 571
Author's real name: m.t.
Author's nickname: slash_star_dash
Submitter: /*-
Submitted at: 2006-01-07 18:14:18
Text last edited at: 2012-07-28 12:50:44
Text last edited by: Ilari
Download: Download (2713 bytes)
Status: decision: cancelled
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Author's comments and explanations:
    emulator
FCEU 0.98.12
    emulator settings
none
    warps, passwords
none
    programming errors
AI manipulation
    take hits, use death, quit&restart, characters controlled
takes no damage no death no quit&restart 5 characters controlled, but only one per level
    aims
fastest possible

    movie making, was it hard, like the result
this games EXTREMELY easy in spite of what the FAQ i read said.

i avoid damage so as not to waste time (especially in the air).

the first and third level bosses (Puripurikun & Totto Patto respectively) appear and disappear at a set pattern, nothing i can do about that.

the first boss has to be "struck" between the last blink and when it fully reappears (when its not there).

the third boss seems always vulnerable as i can strike almost any time and still hit him when he appears.

the second boss and the last boss (Bukku Bakku & Bandora) can be hit so that they never even get to attack you.

the fourth level boss (Griffozer) looks a bit messy because i jump away and then back in to hit him. apologies, but the game has a large collision detection.

the power coins merely refresh energy, so they're not necessary (from what i'd gathered).

when using the standard weapon (gun), standing is the only position to slow you down. hence why i either leap or quickly duck, shoot and get back up. it may slow it a bit, but no where as much as standing.

the jumping remains at a constant height, sadly. so some of the platform jumping (Black Ranger's level notable) looks bad.

and sadly, you never truly encounter the green ranger, be it rival or ally (*pauses for a moment of shared sadness*).

and why would you the consumer like this game? nostalgia most likely. power rangers/super sentai is something that most people can remember from childhood or even now (be those good or bad memories).

why you won't like it? no green ranger to control or battle, no real use of the zords/tribal guardians in the main game, no scorpina/lamia in the main game.

oh, and the rerecord count being so low... its prolly because i did a preliminary run prior to this.


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