For the most part, this was a very fun run to work on. Planning out a route through the game for the use of sub-items and when to be powered up with what in order to finish the game quickly was very enjoyable to me. The only part of this run I didn't like recording was World 8, because Genisto already dominated that World and I was just floundering in a sea of non-ninja-ness trying to catch up.
Several levels may appear to have a delay when grabbing the card at the end. This is done to manipulate the hammer brothers on the map screen into moving as little as possible (or into a specific spot, if needed). It was also important to make sure that three matching cards were never grabbed. In some levels, a flower was reachable without slowdown, but in others, delays are needed so that different cards are taken.
- Notice that the musicbox is still playing at the beginning of this world - apparently airships don't count as completed levels in that aspect.
- It's surprising and disappointing how few extra lives can be obtained in the first level without a raccoon tail.
- The longest skippable level remaining after getting the last cloud is 8-F.
- Just before getting to Bowser, Mario turns around for one frame to manipulate Bowser into waiting the longest time allowed before jumping. Otherwise, he jumps too early and the battle ends up being slower.
Suggested description: Super Mario Bros. 3 completed as fast as possible with the restriction of not using warp whistles. This run does not complete every level; rather, it uses the layout of the world maps and the items obtained throughout to play as few levels as possible.
Possible screenshots:
- 22396 (World 2 map using hammer)
- 34412 (3-2 with fish stomping)
- 55363 (4-2 carrying ice block)
- 105351 (6-5 destroying blocks)
- 129799 (7-6 wall-glitch)
I used several other runs for reference in Mario physics and tricks - Kyrsimys's
Mario Adventure run and Genisto's run of this game using the warp whistles. Thanks go to both of them. Also thanks to Nitsuja, Hanzou, and Kyrsimys again for helping me with the glitch that lets you zip (well, crawl is more like it) through the walls. Thanks to FODA, 4Masty, Tailz, Bag of Magic Food, Randil, Saturn, A Runnelid, Andypro, Kitsune, and everyone else on the forums who offered encouragement (you can never have enough of that)! And finally, an extra thanks to Hanzou for editing the movie to begin from power-on rather than soft-reset. Color me n00bed!
(It may be more helpful to word the FCM error on the submission page differently: instead of "movie does not start from reset", have "movie does not start from power-on".)
Bisqwit: Processing.
Bisqwit: Submission file replaced per author's request.
This update does not propagate forward to the publication though.
JXQ: Thank you, Bisqwit.
The publication is not affected; this file contained the FCEU version in the metadata, while the previous did not.