TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #959: nitsuja's NES Snake Rattle'n Roll in 07:27.87

Console: Nintendo Entertainment System
Game name: Snake Rattle'n Roll
Game version: USA
ROM filename: Snake Rattle'n Roll (U).nes
Branch:
Emulator: (unknown)
Movie length: 07:27.87
FrameCount: 26872
Re-record count: 54389
Author's real name:
Author's nickname: nitsuja
Submitter: nitsuja
Submitted at: 2006-01-25 02:07:54
Text last edited at: 2006-01-26 19:05:57
Text last edited by: nitsuja
Download: Download (4913 bytes)
Status: published
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Author's comments and explanations:
Snake Rattle'n Roll done about a minute and a half faster than before, using 2 players and some new tricks and shortcuts.

Emulator used: FCEU 0.98.15 (also plays in earlier versions through 0.98.12)

The first few levels were made by 'playing normally' as far as TAS-making goes, then it became too tedious for me (with 2 characters to control) so I added auto-hold to FCEU and used that heavily (and mostly frame advance) for making the rest.

The biggest mistake I made in this run is missing a shortcut near the start of level 4 that would've saved 3 seconds (and thus 1 or 2 seconds over Hanzou's run). Normally I'd consider that unacceptable especially in such a short movie, but I didn't discover it until after the movie was finished, and it's a 2-character run with many hard-to-make optimizations, and most everything else is faster, much more than enough to make up for that time loss even without including things that are only made possible by having 2 players. Anyway, besides that, and the unavoidable delays caused by having an extra character that doesn't share powerups, and the extra lag caused by having a second character, most things are (as I said) noticeably faster than before, and I think having 2 players made it a lot more fun overall (because of better pacing of action and more stuff going on at once).

I had to wait around a little before going in the door at the end of level 1, otherwise the game would've warped me to level 8 (because of the level being completed so fast that the game would assume I must have gotten onto the warp rocket).

Random note: Look at around frame 20000 (after the fish level) - both snakes happen to have exactly 200000 points then.


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