Submission #963: nitsuja's NES Kabuki - Quantum Fighter in 09:20.83

Nintendo Entertainment System
(Submitted: Kabuki - Quantum Fighter)
baseline
FCEU 0.98.12
33650
60
36003
Unknown
Kabuki - Quantum Fighter (U).nes
Submitted by nitsuja on 1/29/2006 6:02:55 AM
Submission Comments
I said I wouldn't do this, but this game was too much fun... This run is a little over 1 minute faster than the previous run of this game. I don't think I could possibly describe it better than Walker Boh already did, so read the author's comments of that if you're unfamiliar with Kabuki Quantum Fighter or have never heard of an "elite headbanger" before.
  • aims for fastest time
  • manipulates luck
  • takes damage to save time
  • abuses programming errors in the game
Made with FCEU 0.98.15, also works in previous versions through 0.98.12
Most of the time saved comes from some new glitches with conveyor belts/water and spikes and ice, and from using stronger weapons on the bosses and fighting them even more aggressively, a few small route changes, and more damage-taking.
When I pause for no apparent reason it's often for luck manipulation, especially in the final battle where the number of attacks done by certain points in time determine how long the boss stays out of reach later. The final battle would have been faster if I'd had more ammo, but I chose to use more of that on earlier bosses that would have done more time-wasting things if not killed fast enough. How much ammo to use in each battle and level was planned out beforehand based mainly on the HP of bosses and what delays they had.
OK, I think that's it. And no more TAS-making for me for a while...
Last Edited by nitsuja on 2/4/2006 5:56 AM
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