Tool-assisted game movies
When human skills are just not enough

Submission #96: Wodball's SNES Mega Man X in 34:48.42

Console: Super NES
Game name: Mega Man X
Game version: USA Version 1.1
ROM filename: Mega Man X (V1.1) (U).smc
Emulator: (unknown)
Movie length: 34:48.42
FrameCount: 125305
Re-record count: 2787
Author's real name: Woody Chang
Author's nickname: Wodball
Submitter: Wodball
Submitted at: 2004-07-15 01:38:01
Text last edited at: 2011-07-16 22:43:56
Text last edited by: Dacicus
Download: Download (11258 bytes)
Status: published
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Author's comments and explanations:
This is a minimalist run! No heart tanks, sub-tanks, or unnecessary upgrades! (Only Dash and Z-buster)

Watch as X speeds through Sigma's armies!

Basically, I did everything as fast as I can using creative dodging and selective killing. I try to get through each level before the stage song cycles twice, and even get one level before it cycles once.

Liberal and creative weapon use is also seen in the movie because the weapons recharge after every Sigma stage, unlike the Wily stages in NES Megaman. (A problem in a version of my MM6 run...)

Damage is only taken when forced to. (ie. Vile Armor Battles)

Bisqwit: This movie is now published. But I notice some delays in the movie, and most importantly the movie does not demonstrate very good mastership over the game. You are being bounced around - the game controls you, not the opposite. This is what I want most urgently fixed.

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