TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #972: Sami's SNES Donkey Kong Country 2: Diddy's Kong Quest in 46:55.35

Console: Super NES
Game name: Donkey Kong Country 2: Diddy's Kong Quest
Game version: USA
ROM filename: Donkey Kong Country 2 - Diddy's Kong Quest (U) (V1.0).smc
Branch:
Emulator: (unknown)
Movie length: 46:55.35
FrameCount: 168921
Re-record count: 30100
Author's real name: Sami Outinen
Author's nickname: Sami
Submitter: Sami
Submitted at: 2006-02-07 23:38:28
Text last edited at: 2011-03-30 07:37:17
Text last edited by: Flygon
Download: Download (14569 bytes)
Status: published
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Author's comments and explanations:

Gangplank Galleon: Used warp-barrel in every stage. At the boss I locked the screen so that the boss would throw the egg earlier.

Crocodile Cauldron: Same as Gangplank, warp-barrel in every stage. At the boss I used Dixie so that I could hit the boss faster.

Krem Quay: Water level desynced lot, there wasn't any other problems with it.

Krazy Kremland: In the 4th level I took + barrel which speeded things up. In the end of 5th level I had to do a slight turn so that I could get the barrel shot by enemy to dissapear faster so I could finish faster. In level 6 I used a shortcut.

Gloomy Gulch: In level 4 didn't use any parrots, that's why I had to take a hit at the end. I used a little glitch in 5th level, I took damage from enemy so I could jump again from air.

K.Rool's Keep: All 3 castle levels desynced A LOT! Don't know what caused it. I abused a glitch in level 3 and got myself in the wall :D In 5th level climbing caused lot of problems becasue of desync. I could only advance small sections.

The Flying Krock: Nothing special here. Bees turned up from nowhere because of a glitch. I used flying enemy for my advantage in the rope section. Nothing special at the boss, I only did some funny tricks there.

Thanks to Guybrush, he help me with the txt :)


Flygon: Snagging for reencoding.


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