Submission #972: Sami's SNES Donkey Kong Country 2: Diddy's Kong Quest in 46:55.35

Super Nintendo Entertainment System
baseline
Snes9x 1.43
168921
60
30100
Unknown
Donkey Kong Country 2 - Diddy's Kong Quest (U) (V1.0).smc
Submitted by Sami on 2/7/2006 11:38:28 PM
Submission Comments
  • Emulator used Snes9x 1.43+ improvement7
  • Movie length: 168921 (00.46.55)
  • Use WIP1 Timing (Yes)
  • Allow Left+Right/Up+Down (No)
  • Volume Envelope Height Reading (Yes)
  • Fake Mute desync workaround (No)
  • Sync samples with sound CPU (No)
  • Aims for fastest time
  • Manipulates luck
  • Uses Warps (W-Barrels)
  • Takes damage to save time
  • Abuses glitches
Gangplank Galleon: Used warp-barrel in every stage. At the boss I locked the screen so that the boss would throw the egg earlier.
Crocodile Cauldron: Same as Gangplank, warp-barrel in every stage. At the boss I used Dixie so that I could hit the boss faster.
Krem Quay: Water level desynced lot, there wasn't any other problems with it.
Krazy Kremland: In the 4th level I took + barrel which speeded things up. In the end of 5th level I had to do a slight turn so that I could get the barrel shot by enemy to dissapear faster so I could finish faster. In level 6 I used a shortcut.
Gloomy Gulch: In level 4 didn't use any parrots, that's why I had to take a hit at the end. I used a little glitch in 5th level, I took damage from enemy so I could jump again from air.
K.Rool's Keep: All 3 castle levels desynced A LOT! Don't know what caused it. I abused a glitch in level 3 and got myself in the wall :D In 5th level climbing caused lot of problems becasue of desync. I could only advance small sections.
The Flying Krock: Nothing special here. Bees turned up from nowhere because of a glitch. I used flying enemy for my advantage in the rope section. Nothing special at the boss, I only did some funny tricks there.
Thanks to Guybrush, he help me with the txt :)

Flygon: Snagging for reencoding.
Last Edited by Flygon on 3/30/2011 7:37 AM
Page History Latest diff List referrers