Posts for -ziplock-

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Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
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The momentum thing is rough - it seems like a single bounce/double bounce/single bounce/etc. really works wonders, but I'd imagine you'd have to nail something perfectly from the start and hope you didn't run into any rinkas or metroids directly in your path along the way. And don't forget the few frames it takes to go into and come out of the ball. As for the low jumpers - sorry, no ideas whatsoever.
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Right - as you said, the fastest run would be no scoring at all, and that's almost as boring as a blow-out. If I recall, Arc attempted something with Tecmo (Super?) Bowl that came out fun - almost looked like a real game. You might try something like this.
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You didn't get the memo from third floor accounting? Hope your TPS reports still come out OK :) (Probably because I just edited the last post)
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I suppose everyone thinks this is a bad idea then. No input at all?
Experienced Forum User, Published Author, Former player
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Well, not as such - it's more like the fact that one uses "warps" (or some such variation) and one doesn't. The first is faster with and the second is faster without. How do you judge which is better?
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I nominate Xerophyte for post of the year - talk about hitting the bee between the buttcheeks.
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Blechy wrote:
It shouldn't matter which route...would be faster IF restarts weren't used, because they are being used.
If that were the case, Arc's any% movie would have been obseleted by Zoizite's 1% run because it's 2 minutes faster. But it's understood that Arc's run could be faster than Zoizite's using UP+A. But let's say it wouldn't be - then, Arc's run would be faster not restarting and Zoizite's movie would be faster with restarting. I guess I'm just asking what would obselete what - or would there just be 2 standings?
Post subject: More restart discussion
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I've been playing around with a new route in Metroid and, although when finished may not apply to this situation, it might come up in the future when it comes to deaths and restarts. I hope I word this well enough so as to not confuse, but here goes: Movie A - with restarts, 10 minutes; without restarts, 15 minutes. Movie B - with restarts, 5 minutes; without restarts, 20 minutes. Judging in the past is simple - "Is this movie faster than the published one? It uses restarts and the published movie doesn't." "Well, the only way to know for sure is to check the frames of the published movie and see if it would be faster using restarts." But what if an entirely different route makes a way faster movie, but would be slower if it didn't use resets? Make any sense?
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I finished around 15 minutes faster than Red Scarlet's record.
It's clear this was an issue as severe as whoever delivered Morimoto's run deceptively, but consider what he meant: "I performed a run that proves the game can be beaten at least 15 minutes faster than Red Scarlet's record." OR "I performed a run so fast using save states that it ended up being 15 minutes faster than your record." OR "Red Scarlet, your video inspired me to perform a time-attack run and I pulled it off 15 minutes faster than your record." But it came out as awful as Ross Perot saying "You People." If you fine tooth comb the forums here, I think you'll find Red Scarlet was quite an inspiration for Arc - I believe he has made mention of her a few times.
Arc wrote:
Red Scarlet, helpful outside of my dreams as well, with her comments and videos.
I don't imagine he went to Metroid2002.com with the attitude "HaHa - YOU SUCK WITH TEH RUN!" after this acknowledgement. I'm sure she knew he was a time-attacker and he knew that she knew that he was a time-attacker, and it was just him saying "Hi - guess what I did, Scarlet" type of thing. "Using your route plus save-states, re-records, and slow motion..." He didn't spell it out, but it was a brief message under a simple topic. It would be no different if Walker went to the Twin Galaxies forum after a peak record performance of 35:00 of The Addams Family was recorded and said, "You know - this game can be beaten under 15 minutes- I did it" and didn't think to clarify his message. A simple miscommunication error that wasn't intended to have any catastrophic consequences. As for the rest of your post, Pete, I'm not too bright and it flew over my head.
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I must have missed the last "civilized discussion." I've never seen one before :) Agree to disagree? I'm not so sure. It's pretty clear in the community, sdkess, that you hold the stick when it comes to SMB, but being discouraged by Morimoto's video surprises me. The time-attack record for SMB1 has just been taken down to 5 minutes flat using various glitches, where last I saw (and it's been a while), your record for SMB1 is 5:10(ish) without the aid of such glitches. I'd say there's nothing there that suggests "impossible to achieve." By the same token, if you held the world record for SMB1 in 7:43 for a couple of years, by the time the 5 minute time-attack video was released, I'd imagine you'd look at it and say, "Well, I guess I'm not nearly as solid as I thought I was." Comparing a few seconds makes for an incredible performance when you can justify it with, "The fastest this game can be beaten is 5:00 and I got it in 5:10. I'm such a beefcake I can't fit through the door." That's how I would envision myself, anyway. To examine the golf analogy, compare yourself to Tiger Woods shooting a 74 on a difficult course and Phil as the computer generated possibility matrix that plots a player's maximum shooting potential at 73. Or, to take it even further, imagine it as yourself shooting an 80 at Sawgrass and Phil shooting a 77 at Sawgrass on Golden Tee. People may enjoy to watch Phil's performance, but I don't think anyone compares him to Tiger Woods. Time-attack videos are enjoyable to watch because they perform what is impossible for everyone. Real-time videos are enjoyable because they perform what is impossible for almost everyone. These elite players should have nothing to fear. If everyone in the 80's was killing SMB1 in 6:00 and the world record was 5:50, and Nintendo released an official, "maximum potential" VHS starring Skip Rogers that proved it could be beaten in under 5:10, not only would the record holder drop everything and shoot for the 5:10, they'd sell a million copies. Then Nintendo would be rich. But as altruistic as all this sounds, while I'll admit nobody here is actively trying to better humanity through time-attacking, nobody here is trying to ruin gaming. :)
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It seems the system right now is set up for both. The phrase "Please explain your vote" pretty much covers everything. How many times have we seen 10 people vote yes and then 1 person step in and say, "Hold up now...you could have done this area 2 minutes faster by doing this and this video is 2 minutes slower than the one already published for this game." Furthermore, there always seems to be one unexplained no vote for just about every movie. If we went by the votes alone, it would be a bit too easy to stat pad and such. If a vote deciding system was put into effect, these oversights would arbitrarily be published and there would be a bunch of unnecessary legwork for the mods. Someone would make a movie for a game nobody had ever seen before, everyone would vote yes because it "looks fast," then someone would find a trick and beat it in a day, everyone would vote yes, etc. I think it's fine.
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The ripper would be faster if he was in perfect position so you didn't have to stop when you entered the shaft. Otherwise, you'd be waiting anyway. But yes, it would be faster. On a side note, has anyone ever actually gotten into Tourian with just taking damage from the creature and no bombs? It's proving quite trying. EDIT: OK, here's the awful, hastily put together framework for the boss-less run. [URL=http://www.nintendorecords.com/metroid-bossless.zip]CLICKY[/URL] Nevermind the mistakes - I put it together quick, but here's what I noticed: 1) The second missile tank collected is obselete - avoiding this should save about 1 minute. 2) The bombs may or may not be unnecessary. I tried and tried and failed and failed to get the boost simply from damage, but couldn't pull it off. There's obviously a trick to it that I'm not getting. But if possible, skipping the bombs should save about 1-2 minutes. 3) There are at least 1-2 minutes of mis-jumps and stalling. I played at around 25% at some parts to just see if this run was possible, so there isn't a thing about it that's perfect. 4) The wall climb to the morph jump in Norfair can be done much faster. I don't think you'd need to go nearly as high as I did to get the boost. 5) With the perfect ripper spawn in Norfair, it may not be necessary to jump to the above ledge and roll off, but it would take Cracker-Jack timing from the ripper. 6) Item drops can be done mucho-faster-o everywhere. 7) Whoever suggested Mother Brain remembers her hits was correct, but he failed to mention the jar needs to be broken again (It doesn't change anything, thankfully). Because I collected an extra tank, I adjusted myself in Tourian. So the order, with 30 missiles, is such: - Enter lair with 30 missiles, break 3 Zeebetites, exit to reload with 6. - Enter lair with 30 missiles, break remaining 2 Zeebetites, break jar, fire 8 shots at Mother Brain, exit to reload with 5. - Enter lair with 30 missiles, break jar, kill Mother Brain. With perfection, I think this could be a serious contender for the any% run. Tourian takes a while longer, but with not much back-tracking anywhere, it's gonna be close. 8) The UP+A utelization may not be in the perfect spots. (The one from the last missile in Norfair after the last missile is fine, but it's probably faster to NOT use UP+A after getting the ice beam if you don't go for the bombs. Just guessing though.) Also, I don't pretend to be a pro here, but in Tourian it seems faster to roll back and forth down the shaft than to drop, but I don't know for certain. But it seems faster than any run that's up. Could be an illusion. (EDIT: I just tested the frame count of this movie versus Zoizite's 1% run for this section and found mine to be 20 frames slower; however, I did half-ass it in a couple of tries and Zoizite's run through the shaft looks optimized. But again, take into consideration going into and coming out of the ball. I still believe, though, a perfect ball roll through this area is faster than standing tall.) I would love someone who's solid at this game to make this run, rather than have me submit 4 or 5 that keep getting rejected. But I'm working on a faster version and would love some suggestions. Take it from here...
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All you really need to do is jump to the platform above the door to the three tanks, ball up, roll off, and morph jump to the top level.
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The 3 at the top are wide open, but the two through the door just below the 3 are blocked by a bomb wall. Getting to the door isn't the problem. Is there a way to glitch up to the 2 tanks from somewhere else? Or am I missing something simple?
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Call me a dunsky, but I don't think I can get the Norfair ice beam or 2 of the missile tanks in the five cluster without bombs. It's looking like the only option is 4 missile tanks in Norfair and 2 tanks and the ice beam in Brinstar and go for a 6 tank run.
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Well, that's a question of the maximum that we've been talking about. With only collecting a certain amount, there's only so many you can fire before you reload, regardless of how many the metroids drop. In other words, when you wail away at the metroids, you need to make sure you save 5 to be able to reload. There are 5 Zeebetites and Mother Brain, taking up a total of 73 missiles. With only 1 reload, my original plan was to collect 8 tanks (40 missiles), kill 4 Zeebetites (using 32 missiles), then reload, go back and kill the last Zeebetite and Mother Brain (40 missiles). Because I knew Mother Brain took 32 hits, I thought it would work, but I didn't take into account the jar. So, 9 missile tanks are needed for only 1 reload. Now it's a question of the best route to get those 9.
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Hmm - can anyone think of any way I wouldn't need to reload twice? I would think collecting even the furthest missile tank would be faster than reloading twice, which means I would need 9 total instead of 8. Right now, there's 2 in brinstar and 6 in norfair (5 in one cluster). Perhaps this: Collect 1 in brinstar, continue to norfair, grab 1 just left of elevator, go right then down, collect 2 and the ice beam, go back up and get the 5, then Tourian?
Experienced Forum User, Published Author, Former player
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SUBMIT IT! OMG, why wouldn't you?
Experienced Forum User, Published Author, Former player
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I should have worded it differently - the order is determined once you have pressed start to begin the game, not when the machine is powered on. The only thing that changes is the order of the first three houses. After that, it's on to the junkyard and back from there. So, waiting a couple of frames then starting to get the first three houses in order is certainly better than mixing them up as I did, but without dissecting something I don't know the inner workings of, the only way to really check is to beat that first house and see if the second's open after that. Yet, perhaps I'm way wrong and the second house opens depending on something you do in the first, but I don't think so, as I've gone back in my run several times to change something and the order of the houses didn't change. As for the spiders, can't you drop on top of them and punch? It works pretty well, a bit better than waiting.
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Sorry to take this a bit off topic, but I'm working on the fastest route for a bossless run and could use some input. What I have so far: Collect missiles in Brinstar, backtrack up the shaft to the ice beam and bombs, freeze and bomb up to the highest room in this shaft for 5 more missiles, then drop down to enter Norfair. In Norfair, collect 6 missile tanks (1 to the left, then go right and up for 5 more) for a total of 40 missiles, then travel back through Brinstar to get to work on Tourian. Freeze and bomb into Tourian, max out missiles on metroids, then kill all but one Zeebetite, leaving 8 missiles. Exit the room to collect 2 missile tanks from metroids, and re-enter with 40 missiles to kill the last Zeebetite and Mother Brain. Does this seem optimized? (Or does it just sound plain stupid?)
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I'm still confused on this glitch in Kraid's lair to get missiles. Where do you pull it off? All of the missiles are either behind missile doors or require bombs, right?
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Unfortunately, I discovered this way into the run (in the school as a matter of fact), but I was looking at 3+ minutes beating the then current run with it anyway, so I went ahead and submitted it. Manipulating the opening is definitely on my things to do list, however, the only way to get it down is to restart until you get the first house open, then beat the first house and continue on to the second, then hope that's open. Once the game starts, it determines the order, so there isn't any manipulation here. Once I get the opening down, though, I'll get to work and that alone should save about a minute.
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Any progress? I'm really digging this run so far.
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I'd imagine that's why he made this :) I would like to see one of you two all-stars try to pull off the no boss run, although I wouldn't have any idea how to quickly put it together.
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1337, huh? Happy birthday then - that's pretty old. What was life like before the NES?
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