Posts for ALAKTORN

ALAKTORN
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I noticed the changes in version 1.11.3 have: “PSX Repair lag counter”. Does that mean that the lag counter now displays the “fake” lag frames it wasn’t displaying before? If not, what was repaired about it?
ALAKTORN
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Alyosha wrote:
How does the contra wrong warp work?
What’s that? Also have a question myself: has nobody made a solution for Lua scripts that give garbage data on loadstating because of calculations using RAM? Example: X pos is 100, I loadstate and it becomes 50, Lua will say I have −50 speed but that’s not true. Correcting the calculation I guess would be really hard, but making it write something like “N/A” should be more feasible. I haven’t come across a solution for this yet.
ALAKTORN
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At 15:05 in the YT vid, is it possible to hit that boss with 2 attacks on the same frame somehow? Does damage stack? Can you refill Zwei with drops? If so I think there should be more places where Zwei is usable… I like actually fighting the last boss instead of standing still. Yes vote. Edit: Just noticed there’s no RosenkreuzStilette topic? That’s crazy. You should open one and dump the RNG and other info in there.
ALAKTORN
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Is there a reason why you use Bus-Level Timing? Last I heard it wasn’t proven to be any more accurate than not.
ALAKTORN
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Is it me or is not much planned for SGDQ 2016 yet?
ALAKTORN
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^Why did he upload the video if it’s nothing new, then?
ALAKTORN
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jlun2 wrote:
Glitcher wrote:
Ah, but did you really beat the game...?
Not sure if serious or not, but just in case: Post #423373
Arc wrote:
No. It's the same game.
Isn’t the ending different, though? Maybe the last boss fight? If the rest of the game is the same, can’t the input just be copy-pasted for the 2nd loop? Then the game would actually be beaten at least.
ALAKTORN
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Really excited for this. Good luck guys.
ALAKTORN
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Behind Chain Chomp's Gate 9"13 by snark https://www.youtube.com/watch?v=-zk_S8ZGKto Is this a new record? If so, what was the old one?
ALAKTORN
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Apparently I’ve been unbanned sooner than I thought. Here’s a useful Lua I’ve made for SM64DS TASing, but even if you’re not TASing you may find it of interest; it draws/prints a bunch of speed information (more info in the link): http://tasvideos.org/userfiles/info/27525736433719797 Here’s what it looks like: http://i.imgur.com/t5HKpN9.jpg If you have any criticism on it let me know. If anyone wants me to figure out the RNG formula and make a Lua that counts how many steps the RNG advances each time (same as what I did for Brave Fencer Musashi and Mega Man ZX) I can try to but I probably won’t do it if there’s no demand. I kind of lost interest in TASing this game (maybe in general considering I haven’t done shit since the ban) but I may start helping out Suuper on the MKDS Missions TAS again, we went on a big hiatus but he started it up again recently.
Post subject: This website is stressing me out.
ALAKTORN
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You people are driving me insane. Antagonizing me on everything I fucking say, even when you have absolutely no idea what the topic at hand is about. All because I threw around insults while proving people wrong (who had given me incorrect information in regards to a TAS). You’ve taken the little passion I still had towards TASing and threw it away. Kindly go fuck yourselves, all of you. I’d be happier if I was banned at this point.
ALAKTORN
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Raelcun wrote:
This doesn't actually matter. You're arguing over something that isn't important at all.
Wrong. Reading up on information trying to learn, and coming out of it with something that may not work, is not good.
Raelcun wrote:
-The way that Spike wrote it is recognizable to anyone familiar with Tekken.
Wrong. It’s recognizable to people playing 60fps real time Tekken, not to people trying to TAS the game and optimizing it.
Raelcun wrote:
-You admitted in the other thread you weren't familiar to Tekken so you prefer a different notation.
Wow, I guess only people familiar with Tekken should be allowed to TAS it, huh? Fuck everyone who’s not in our circlejerk and can’t understand our cool notations!
Raelcun wrote:
-They both get the information across to people who want to know, and if someone doesn't understand what Spike's means, they can find out very easily.
Wrong. If it weren’t for your video demonstration in that other thread, I wouldn’t have understood how to do the move at all.
Raelcun wrote:
-Arguing over this is actually pointless. Stop telling people that they're wrong when the information is interchangeable.
Wrong. Removing ambiguity when giving out information is all but pointless. I would never want you as teacher of anything if you actually believe that.
ALAKTORN
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Spikestuff wrote:
So, everyone's wrong according to you.
Yeah, the fact that aspiring TASers could read our posts and try the move out for themselves, and it not coming out because of the notation being wrong, sure is just a problem in my head. It’s not actually an intelligent attempt at being accessible to future TASers, no. Considering this is the only notation that always works and can’t be made wrong, I’ll consider it official: f,blank,f,F+1+4.
ALAKTORN
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I’ll ignore your attempts at being insulting. Also, thanks for not even giving the name of the Kuma OHKO move. Not that it matters now, I remembered the site shows move damage.
Spikestuff wrote:
ALAKTORN wrote:
need to write down the move as F+1+4 if you make a note of “while in a forward dash”.
That's still wrong. don't forget, we tap our input. f,F+1+4.
It’s not wrong. It says you need to do a forward dash before it, which means: “f, blank, f”. After that, you can just do F+1+4. So I don’t see where my notation is wrong, it isn’t. Edit: You’re right, “F+1+4 (while in a forward dash)” is still wrong. (You admitted your own notation was wrong by saying “still”, btw.) You need to be holding forward from the dash input, so f,blank,f,F+1+4 works, but f,blank,f,blank,F+1+4 doesn’t. I’m trying to think of a proper notation atm. Could just use the whole thing f,blank,f,F+1+4 like I said in the first place, though. That’s what the move amounts to, anyway; you have to make a dash and either do 1+4 frame perfectly or hold down the Forward from the dash input and do 1+4 at your leisure.
ALAKTORN
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Spikestuff wrote:
This is what we mean by "while moving": http://i.imgur.com/fFbyK1A.gif
That’s not “moving”, that’s a forward dash. By the way, the “while moving” was added by you, what the Tekken site means with “f,F+1+4” is: forward, blank, forward (held), 1+4. Look up what the comma “,” means in the notation legend. The F+1+4 on the same frame is plain wrong (as that will result in a punch). These are things players playing at 60fps and not having frame-by-frame tools at their disposal thought the move was like, but it’s not. By the way, your notation of “moving” can be read by any aspiring TASer to mean any of the millions of following possibilities: b,b,f,F+1+4 – Which does not work. u,b,f,F+1+4 – Which does not work. Etc. All these inputs are “while moving” before doing the f,F+1+4 motion. What you’re looking for is “while in a forward dash”. Why are you so stubborn? Edit: Oh and by the way you only need to write down the move as F+1+4 if you make a note of “while in a forward dash”. Also:
ALAKTORN wrote:
What’s Kuma’s move?
ALAKTORN
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Invariel wrote:
Perhaps if you read the rest of the thread, you would have some idea of what is going on.
I’m not really seeing anything. He’s going through a bunch of tutorials, but I don’t understand whether it’s a playaround or a speedrun, because it seems to fail on both accounts.
Invariel wrote:
As for the comment on optimization, the fact that the moves are generally hitting their last hit on the new training task appearing suggests that optimization is a key factor in this work.
I’ll try not to laugh at this, because after watching Ryu’s stuff (second to last video, beginning of vid), there is optimization in there, but there are also things that I really don’t think had “speedrun” in mind when they were done. For example, why do the Shinkū Tatsumakisenpūkyaku at 0:43 right after the Shinkū Hadōken? It’s not part of either the current nor the tutorial that comes right after, so it just looks like a waste of time. That makes me think this is an attempt at a playaround, and optimization is NOT a “key factor in this work”.
ALAKTORN
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…What is this even about? I only watched the last video, but it looks like you’re going through tutorials with a bunch of characters, it doesn’t look well optimized and doesn’t look entertaining either.
ALAKTORN
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arandomgameTASer wrote:
*Stupidity overflow*
ALAKTORN wrote:
Again, I tell you, pick up the emulator and do what’s written there. The move won’t come out.
Why do you keep blabbling your stupid mouth when you clearly have NEVER touched the game?
arandomgameTASer wrote:
I realize that you're baiting everyone by pretending to be retarded, I do get that.
I’m not baiting anyone, and the only retard here is you. Did you notice how TASeditor’s post was actually useful, and provided a source for the wrong notation? Meanwhile, what are you doing? Throwing insults at me, saying I’m wrong on things YOU NEVER EVEN TRIED TO DO YOURSELF, and derailing the thread. Can you please stop talking about shit you have no idea about? Edit: TASeditor: The problem is not how to read the notation, I already know the notation legend. I’ve said it before– get the emulator and do what’s written there. The move won’t come out. Edit: And you wanna know why? Because notations that work for human play at 60fps are not granted to work at frame-by-frame, TAS level precision. Which makes any existing notation outside of TASing pointless, because a TAS would have to do it differently anyway (in certain cases, such as this one).
ALAKTORN
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TASeditor wrote:
http://www.tekkenzaibatsu.com/tekken3/movelist.php?id=yoshimitsu
Thanks for the link, but the notation being on some website online doesn’t stop it from being wrong. Again, I tell you, pick up the emulator and do what’s written there. The move won’t come out.
ALAKTORN
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arandomgameTASer wrote:
K we're not going to argue about notation just because you have a problem with it. Stay on topic, thanks.
Shut up, thread derailing idiot. Their notation is wrong, PICK UP THE EMULATOR AND DO WHAT HE SAYS. The move won’t come out. I’m telling him to fix it, and even better would be to make it clear (instead of using dumb notation such as lowercase and uppercase, use actual words people can understand– “held”). But the semantics are a different point and I don’t care about them, all I’m arguing is that he fixes his WRONG notation. I also had a question about Kuma’s move that was completely ignored.
ALAKTORN
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Raelcun wrote:
f,F+1+4 is standard Tekken notation for this move.
Says who? Doesn’t stop it from being wrong, anyway. Either you write the move itself with a specification: “F+1+4 (while forward dashing)” (NOT “while moving”), or you write it in full like I did.
ALAKTORN
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Doesn’t look well optimized…
ALAKTORN
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Spikestuff wrote:
Yoshi - Suicide - f,F+1+4 (while moving)
That’s completely wrong. Write it properly. F, blank, F, F+1+4 held What’s Kuma’s move?
ALAKTORN
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Gay wrote:
... duh? That was implied.
It’s not. You stated it as if it were fact. If you just want to state it as your opinion, you have to make it clear. Losing 2 frames at the start because of not jumping is lol. Something that should be easily noticeable when you have X/Y coordinate addresses.
ALAKTORN
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^Those are just stylistic choices, lol.