Posts for ALAKTORN

ALAKTORN
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Plush wrote:
*The Princess's Secret Slide (Not sub 21) (1x)
Can’t use the glitchy wall to build up crazy speed and get into the slide?
ALAKTORN
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Plush wrote:
Pro tip: it's not ABC. What is he doing? I can't read japanese. EDIT: nvm it's a "all jumps prohibited" run. Meh it's not so entertaining imo. The TAS is pretty bad too :v EDIT2: It could be pretty useful to watch some stuff on Nicovideo. We all probably searched for some interesting stuff in ABC but our group didn't do it on Nicovideo. How do you say A button challenge in japanese? ;-;
Never said it was ABC or a good TAS. I just said it does some camera tricks that look cool and I’ve never seen before. ABC in Japanese is A禁止. http://www.nicovideo.jp/search/%E3%83%9E%E3%83%AA%E3%82%AA64%20A%E7%A6%81%E6%AD%A2?sort=n&order=d
ALAKTORN
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Amateseru wrote:
Are you done for now or you still want want to improve this ?
I still want to finish the bruteforcing script and try to save 2 more frames where David saved 2 before. After that I’m not sure, I’ll probably go through the whole run and pick various spots that look improvable and try. We’ve already improved a lot of the improvable places though, so there’s not much else to do.
jlun2 wrote:
Reading back, I'm still curious on what exactly does it change ingame to cause a game freeze. Also it doesn't seem to always freeze either.
Yeah, I’ve been saving that page for the longest time. I think I’ll take a look at it after we’re done with this run. Not sure if I’ll be able to get anything out of it, though.
ALAKTORN
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This a thing? I have a Twitch where I sometimes speedrun games or something. Recent effort: Youyou Kengeki Musou (an Ys-like Touhou fan game) Hard any% in 17′15″ (WR is 16′14″, I’m #2): http://www.twitch.tv/alaktorn91/c/5492393 My PC is terrible so the lag alone makes me lose time, sadly.
ALAKTORN
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Been trying to improve the going to / talking to Toad, well I tied exactly everything except for some reason after the dialogue I was able to move 2 frames sooner. So 2 frames saved out of nowhere, lol. We’re at 08:58.68 now, not yet hexed.
ALAKTORN
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http://www.nicovideo.jp/watch/sm14559290 This TAS does a lot of nice camera work that I’ve never seen in an SM64 TAS before. Why does nobody else do this?
ALAKTORN
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^I’ve never actually played this game outside of TASing so I have no idea what you’re saying. I’ll tell David about it. David improved 4 more frames in a different place. I’m still waiting on STL to come alive to work on the bruteforcing script.
ALAKTORN
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Can’t you make a goomba tower to go up the BitFS pole in 0×A?
ALAKTORN
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thelegendarymudkip wrote:
New improvement in level 1. Now 88 frames saved in level 1.
Good job. Good luck if you’re gonna complete the run.
ALAKTORN
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Samsara wrote:
They're easy to inflate, especially in BizHawk where you can just change it in a text file.
That’s actually a great feature. Honest TASers will use that to merge rerecords from different movie files into the final one, or merge rerecords from different TASers in a team TAS. That’s what me and David are doing for SM64DS.
ALAKTORN
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We’re working on this again. David implemented one of my strategies in a certain place and saved 00:01.15 seconds (69 frames). Then I tried improving a certain part and was close to saving 2 frames, which motivated David to try it and he improved the 2 frames by reTASing from a little further back. Current time is 08:58.81, 9 frames were lost to lag during the conversion from DeSmuME 0.9.7 to 0.9.10, and the 2 frames haven’t been hexed yet. David was already ready to submit the run after the 69 frames save but I’ve got a few more things I want to test. I also plan on making a Lua movement optimization bruteforcing script. David probably thought we’d finish by 2015 but when I’m on a TAS project you never know what kind of delays may hit you.
ALAKTORN
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creaothceann wrote:
Sometimes it's also almost inevitable to get hit (because of the "cooldown time" after doing a heavy attack during which the player character is frozen).
You mean the attack is not even safe on hit? Lmao.
ALAKTORN
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Tyler got through that in 0 presses using 207 DR and manipulating Chukya to fall down. He has a vid.
ALAKTORN
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arandomgameTASer wrote:
ALAKTORN wrote:
36k frames and 3.6k rerecords
for a 10 minute game? That's not that bad. Don't really see how the rerecord count matters, but I digress....
Well SMB warp has 9739 for 5 minutes and that game is just pressing right (I think).
ALAKTORN
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Pretty certain the 0 presses BitS was found a while ago and is already on pannenkoek’s channel… it requires loads of goomba cloning.
Post subject: Re: Shin Kidou Senki Gundam W - Endless Duel
ALAKTORN
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creaothceann wrote:
Since TASVideos favors TASes that are played at the highest difficulty setting, I added further restrictions for myself:
  • only 1 attack button! (X)
  • only 1 save slot!
  • less than 1000 rerecords!
  • no frame advance (let others have a chance beating this TAS!)
u wot m8
ALAKTORN
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36k frames and 3.6k rerecords, that doesn’t look too good lol. The game bored me and I didn’t watch the whole run so I won’t vote.
ALAKTORN
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Made a video explaining RNG manipulation in this game. Sort of. https://www.youtube.com/watch?v=qryglFhLTUs
ALAKTORN
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Patashu wrote:
If enough stars become free we don't even have to do that one.
What do you mean? BitS takes long simply to complete it, nothing to do with stars.
ALAKTORN
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andypanther wrote:
Eszik wrote:
So does this mean we could actually get an entertaining any% ABC run without all the star duping stuff? Or is there still some duping needed?
Cloning itself isn't that bad, not all those stars take 11 hours.
BitS is still absurdly long with all the goomba cloning.
ALAKTORN
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feos wrote:
I'm 11100.
I hate you for making me calculate that. 28?
ALAKTORN
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Looks like I’m still a kid in terms of this community.
ALAKTORN
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I’ll be 23 the 31st of December. I used to be the kid in my Internet communities, but I’m slowly becoming one of the old guys…
ALAKTORN
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Since we can’t figure out the formula behind assigning items I thought it would’ve been a good idea to dump every single RN that gives 3 LFS. Turns out it would take about 3 years to compute lmao. Anyway in the current condition the Lua should be pretty useful to just find the quickest RN from a given situation, tomorrow I guess I’ll test that and work out the final specifics then I may try finishing stage 1 properly. We still need to test the Grenade vs. Katanal strategy though…
ALAKTORN
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1023226948 → 2762887397 (9); 1 Shuriken, 1 Mine, 3 Lightfoot Scroll 3461622061 → 192419425 (12); 1 Healing Potion, 1 Mine, 3 Lightfoot Scroll 723997587 → 1081994110 (19); 1 Grenade, 1 Poison Rice, 3 Lightfoot Scroll 953175654 → 4179151291 (13); 1 Calltrops, 1 Smoke Bomb, 3 Lightfoot Scroll Doesn’t look very promising. I think our best bet is making a bruteforcing Lua to find a good RN and then try to manipulate it as fast as possible.