Posts for ALAKTORN

ALAKTORN
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henke37 wrote:
YaLTeR wrote:
Epic TAS. Yes vote, definitely.
Not all surfaces are solid. Yet, not all solid surfaces are visible.
Not all visible surfaces are solid. - is better IMO.
Nope, that's a different claim. Is it that some solid surfaces are invisible or that some visible surfaces aren't solid?
I thought he meant adding visible to the first phrase, and that both of what you state are true.
ALAKTORN
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With all those edits, I never know when there’s new content. How far have you gotten now?
ALAKTORN
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Watching the vid, I think I’ve found an improvement for Tutorial Mission 11. After moving the Artillery 2W, the B-Copter should be moved 1W too, to avoid the Supply from the APC. A Supply costs 19 frames at least in AWDS, while a 1 square movement only costs 12 frames, I suspect in AW1 it might cost around 15 frames, so it should be an improvement over getting Supply. Anyone feel like testing it? Edit: also the publication text says: “Using a glitch in the design maps mode of the game, this run by Kiske […]” shouldn’t mtvf1 be mentioned there as well?
ALAKTORN
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Spikestuff wrote:
YaLTeR, have you ever had a look at what Got4n's Rayman 3 submission text was like? No? Well shut it. Grammar Nazi. Also, you're not doing your job of being a Grammar Nazi. I have spotted more mistakes that what you have shown. Edit: Fixed a little bit of the submission text. I know there are some errors that are still in there but I did a bit.
There’s no need to get offensive, he was only trying to help improve the submission text. I’ll watch this later on when I feel like watching a 2 hours TAS I guess…
ALAKTORN
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FractalFusion wrote:
I feel that there is a consistent lack of respect going on within the TASVideos community at so many levels, not that this is a new or surprising thing. In particular, I think that judges should be supporting each other, not tearing each other down.
You’re too sensitive. Heated discussions isn’t tearing each other down. I prefer honest opinions over faked kindness. Nice sig dunnius btw, lol.
ALAKTORN
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Chapter 1 looks good.
ALAKTORN
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The fact that the desync is consistent is good. You can try analyzing the situation of when it desyncs with frame advance to figure out why it does, and manually fix it by editing the .DSM file with a text editor. Like I said before lag frames may be a possible issue. If you can get it past the desync you might get lucky and it’ll work in full, or it might desync somewhere else after that point. Then it’s rinse and repeat unless you cba to do it or it desyncs so badly that it’s literally impossible to fix.
ALAKTORN
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Uhm, you need to make a .DSM from start to finish with the same emulator with the same settings. And that is how you should play it back, too. If that’s not what you’ve done, then desyncs are likely to occur. With a lot of work the .DSM file could be edited to work again, maybe. Your settings and stuff don’t really mean much I believe, so long as you kept them the same from the start of the .DSM to the end, it will sync with those same settings. If you still experience desyncs without having changed emu/ROM/settings, then I’m not sure what could be wrong… DeSmuME is pretty sync-stable I believe. One thing to look out for could be if your .DSM is trying to do inputs during lag frames, those would be ignored by the game and thus the movie could desync, but they shouldn’t have worked while recording the movie either so I don’t know if it’s possible to have them in the final product without them being there during creation…
ALAKTORN
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How did I miss this? Voting yes for commentary hilarity.
ALAKTORN
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After 4 or whatever days working all day on that fucking map I am spent. We only got an 11″ strategy and we had to reTAS everything thus losing 33 or so frames in the first few maps (currently) because we only have 118 Atk now and not the 123 from the Road Rage skill for M1. A strategy with Road Rage for M3 is exactly 720 frames (12″ precisely), isn’t that fucking funny… There is more to try for M3 in theory but I honestly don’t know if we’ll bother. I need a break. Ah, our priority is in-game time that’s why I’m talking about seconds and not frames. Frames are optimized only after we max out the in-game seconds.
ALAKTORN
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I don’t think cutscenes make much sense in a speedrun. Even if you were just to fastforward them that would still make them less entertaining I guess…
ALAKTORN
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For “5-RNG” (at 6:52 in the YT video), is doing it from left to right faster than doing it from right to left? Looked nice, though I don’t know anything about speedrunning this game.
ALAKTORN
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Man, I would feel bad if I knew I helped in making somebody choose the path of TASing. Poor soul. Jokes aside, I didn’t even know TASV had such a multilanguage feature. I know the forum has sections for other languages but didn’t know about the main site.
ALAKTORN
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scrimpeh wrote:
>2014 >imageshack still exists What the fuck.
I thought it had died a while ago. All the pics I uploaded to it are since long dead.
ALAKTORN
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How do you get this HP Drain?
ALAKTORN
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The jumping looks really stupid but I’d play it if it fell on my lap.
ALAKTORN
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I like the fact that you took your time to understand the game and optimize it.
ALAKTORN
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I thought of asking whether it was possible to do with a single buffer before but I thought it was a stupid question. Nice to see it happen.
ALAKTORN
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ALAKTORN wrote:
We’re kind of 7 maps in (out of 11) for the Time Survival TAS by the way.
Nevermind gotta restart the whole run, I came up with another epic strat for M3 which is 719 frames which is exactly 11″ by 1 frame. This is actually an improvement of 2″ over what we were previously doing. The strat remains pretty similar to my WiP upload: https://www.youtube.com/watch?v=NLm1V-Tbhlo [4:57:58] ALAKTORN: 723 for sure? [4:58:03] *** Julian sent IMG_04102014_045739.png *** [4:58:12] Julian: look at troll tank [4:59:19] ALAKTORN: we can’t OHKO AA instead of Arty with MD right? [4:59:24] ALAKTORN: 7HP then not enough for Arty OHKO [4:59:32] Julian: it is [4:59:39] Julian: yeah that would work [4:59:42] ALAKTORN: seriously? [4:59:45] Julian: 59f XD [4:59:45] ALAKTORN: 11″? O_o [4:59:45] Julian: yes [4:59:49] Julian: ja [4:59:49] ALAKTORN: holy shit man [4:59:51] ALAKTORN: no way [4:59:52] ALAKTORN: shut up [4:59:56] Julian: haha We’ve been spending the last 3 days working on this map restlessly, at first I found 2 strategies that almost gave 12″ but failed by very little, then Julian found one that works for 12″ and then I found the 11″ one. We’re still not done (I’m not quite yet at least). 10″ is most certainly impossible but there may be more strats for 11″ with more breathing room for luck or CO skills. Edit: OK new developments right as I post lol. [5:21:31] Julian: its 58f with inf suicide [5:21:39] Julian: dont need to target then [5:22:22] Julian: how about [5:22:32] Julian: md kills art, tank kills aa [5:22:39] Julian: and neo suicides in md [5:22:43] Julian: d5 win OK we’re already discussing a possible 10″ strat lol. More work to do… Edit2: it’s 8am and we haven’t slept and we found a 11″01frames strategy… unless the Inf suicide is impossible, whelp.
ALAKTORN
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We’re kind of 7 maps in (out of 11) for the Time Survival TAS by the way.
ALAKTORN
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Holy crap that is fast. Can you not skip those electricity walls with all that speed? Also why are you slower entering the first level?
ALAKTORN
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I don’t think the power ups are RNG by the way… but it’s been a while since I’ve played, I don’t know.
ALAKTORN
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If anyone could find a way to improve this by 5 frames it’d be great. Link to video Just know that ending a turn later is out of the question, each square of movement costs 4 frames but each time you move a unit it costs 8, so moving less with more units isn’t always better. 7+7HP 2HKO Neos is impossible, likewise 7+4HP 2HKO Mechs is impossible. Edit: oh breaking the cannons is pointless, too.
ALAKTORN
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^That first screenshot would make a good publication screenshot.
ALAKTORN
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A weird glitch + new softlock method I found: Link to video Don’t know if it can be useful.