Posts for Akse

Akse
He/Him
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Joined: 2/3/2015
Posts: 30
Aqfaq wrote:
Akse wrote:
Should i?
If it is not too much trouble, then I'd say go for it.
Done. What should i do with it?
Aqfaq wrote:
Also, the ending text/image
I was thinking about cutting it off entirely.
Doom is Eternal!
Akse
He/Him
Experienced Forum User, Published Author, Experienced player (504)
Joined: 2/3/2015
Posts: 30
I've fixed the issue (intermission screens) for Episode 3. I can do the same for this one. Should i?
Doom is Eternal!
Akse
He/Him
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Joined: 2/3/2015
Posts: 30
The bad thing is that i already got three demos like that, all of which i'm going to publicate, and i can't do anything about that except redo the whole thing, which is not an option.
Doom is Eternal!
Akse
He/Him
Experienced Forum User, Published Author, Experienced player (504)
Joined: 2/3/2015
Posts: 30
shockblast4 wrote:
The improvements that seem most likely to me is some of the maps have are pretty close to 1 sec improvements (particularly E2M4 in 36.37 and E2M5 in 25.23), and the E2M6 void switch hit seems a bit slow.
E2M4 - 35sec should be possible via skipping plasma gun pick-up. E2M6 - 18sec is doable, yes, but it's gonna be a real pain in the ass. Edit:
adelikat wrote:
Having said that, a movie that shows more precision in those screens
If it means cutting them off completely, the answer is no. If it means making them the same length (let's say 50 tics/frames), i'll be doing it from now on. Unfortunately it can't be done with already finished ones, since cutting any tic off will desync the demo.
adelikat wrote:
would certainly obsolete this one.
That's bad.
Doom is Eternal!
Akse
He/Him
Experienced Forum User, Published Author, Experienced player (504)
Joined: 2/3/2015
Posts: 30
shockblast4 wrote:
but he may have been at that distance to manipulate damage RNG.
Yes.
Doom is Eternal!