Posts for Aktan

Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Anty-Lemon wrote:
I read the opposite in this thread
fsvgm777 wrote:
OK, so with the Flash player, you're pretty much guaranteed to get 60 fps video at 720p+ (provided you have hardware acceleration enabled) (tested in Firefox 34.0.5 with the Flash player, and I got 60 FPS video at 720p in both cases).
I believe that is incorrect. 60 FPS only happens with DASH support which is HTML 5 only. If indeed he has that, I would like to see the debug stats of it when playback, because I don't think there is such thing as 60 FPS YT with Flash.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Anty-Lemon wrote:
I never got FF 35.0.1 to work at all. Flash player, hardware acceleration enabled, no other tabs open. Chrome works fine
For flash, YT won't ever support 60 FPS (so I've heard), so you need to force HTML 5 player to get 60 FPS at all.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
OmnipotentEntity wrote:
If I had to do it all over again,...
Holy ****, when I saw your name on that site originally a year ago, I was thinking, nah, can't be the same person.... So much for that!
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Anty-Lemon wrote:
Imo other games look better with 60fps deblink as well, like SM. While arm pumping does look worse, replacing fake transparency with actual transparency when Samus is taking damage or on the elevator looks much better.
This is where I disagree. I like the fast blinking better than the replacement of actual transparency. Also the as feos said, there may be artifacts from deblinking. I think in the end it's a preference like having hqx filter. The fact it may have artifacts though is what concerns me.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Pokota wrote:
Alrighty then, works in the older version but not the newer version. I can't get a 60fps option in IE regardless of whether or not I'm in HTML5 mode. I want to say it's because of OS differences but I can't be sure without either someone with Win8.1 and the most recent IE saying if they can get 60 fps or not or exileut upgrading and reporting if it breaks or not. And I don't want to ask exileut to upgrade IE versions because (1) it may break and (2) apparently they're actively avoiding upgrading IE for reasons.
I should have chime in earlier, but basically I read somewhere (trying to find source now) IE 11 in Win8+ ONLY is when it will work. So you are right, it is OS related. Edit: Here is a good source: http://msdn.microsoft.com/en-us/library/ie/dn594470%28v=vs.85%29.aspx
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
feos wrote:
Damn I forgot to mention. To properly see the source footage in the OP post (and btw maybe the YT streams too) one needs to set the monitor to 60 Hz!!! At 75 or whatever else it will not ever show 60 fps video correctly. Uh, can you guys all try that?
As I figured, this doesn't change it much. I still see source/60FPS YT as fast blinking while deblink is pure transparent. I should note that most LCD displays nowadays is running at 60 Hz anyway, but I'm on CRT running at 100 Hz. This does bring another thought as to why you see the source as "transparent". Slow LCD with slow response time has ghosting effects which may blur the fast flicker into looking like "transparent". This may be it all this time.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
creaothceann wrote:
Since deblink is supposed to turn "blinking transparency" into true transparency (i.e. blink to blend, hence the name), this is just as intended.
I figured that it was intended, but I dislike it since it is not what the original source shows, but it is one good compromise.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Windows 7 using Chrome (HTML 5) at 1080p to test I get no dropped frames so the YT 60 FPS clips look exactly like lossless source (minus the holy crap compression artifacts everywhere on the sonic encode). As for the deblink YT encodes, for Metroid, the door is weird and the "translucent" is too translucent. What I mean is in lossless source and 60 FPS YT, I see blinking, not translucent, while the deblink one is really translucent. As for Sonic, the deblink version is definitely more jerky due to less frames per second and the same "translucent" problem exist like Metroid.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
feos wrote:
Yes, I've done all that. Downloaded Chrome, ran the clip over again, the result is above.
Well only other suggestion is update your GPU drivers so hopefully it be hardware accelerated. Basically your CPU or GPU is too slow to playback at full speed then. Other suggestions include making sure you are plugged into AC if you are on laptop and set the GPU drivers to be performance.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
You can try 720p60FPS. Try replaying the video over and over a few times with the replay button on the bottom left and see if it runs faster the 2nd or 3rd time around. Edit: Also make sure you are on the latest version of Chrome.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
feos wrote:
Yes, it keeps assuring me there's only 1 dropped frame, and it runs at 60, but I freaking see him blink and nothing more. And you see him translucent, right?
Okay, if you compare 480p to 1080p60FPS is the blinking at least faster or the same? Yes I see him translucent.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
feos wrote:
feos starts puling his hair out... When I replay the source in real time, I see translucent. When I watch it on YT, not matter what I do, I don't see translucent, only blinking a naked eye can see.
Have you done what I suggested which is right click the YT video and goto stats for nerds and made sure it says it is playing at 60 FPS and not dropping frames? Edit: Multiple people has said they seen fast blinking to what you probably call translucent, so I have no idea why you said no one has said they seen translucent. Just because you call blinking every other frame at 60 FPS translucent and we call that blinking does not mean it isn't the same.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
feos wrote:
I'm absolutely confused then. Because in the source he is translucent! And no one here says he is translucent on youtube.
Are you saying if you open the source file in VDub and go frame by frame, he is translucent? If that's so, I'm surprise YouTube changed the video that much.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
feos wrote:
Aktan: Yeah, I also should have said "alternate frame blinking @ 60 fps" (source) versus "semi-alternate frame blinking @ 30 fps" (result). So now we know the exact pattern they use, we know what people see on YT under it's feature to imitate 60 fps footage, the only question is shall we start deblinking to 60 fps. Will test tomorrow.
Well I see "alternate frame blinking @ 60 fps" like source at 1080p60FPS. And yes I see "semi-alternate frame blinking @ 30 fps" at 480p from same video. Aka what I see in terms of blinking is different for 480p and 1080p60fps with the later a lot faster. I should note again, if you are unsure if it is playing at 60 FPS, right click the video and go to "stats for nerds" and then read the stats. Also note to see if frames are being dropped. I have no frames dropped and playing at 60 fps when I see "alternate frame blinking @ 60 fps"
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
as I said I see blinking, maybe because I know the translucent is the result of blinking really fast but I see blinking. Maybe the confusion is when I said 30 Hz blinking as maybe I'm using the term wrong, but when I say 30 Hz blinking I mean the full blink cycle is completed 30 times a second, aka you need 60 FPS to see 30 cycles of blinking.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
feos wrote:
It's because it was not deblinked at all. Watch my newgame+ encodes for how it should look like when done right. The boss will look light gray, just like in Gens, just like on TV. If I uploaded 60 fps of that boss, he would indeed be flashing, which (as I said) is different from console, Gens, and devs' intend.
This is what made me think that the Gens output is incorrect since it sounded like you needed deblink to fix it.
feos wrote:
Wow. Deblink calculates only the object that blinks at 30 fps and makes it translucent.
That's what I'm reading so far, which is nice, though it doesn't fix the less fluid background on scrolling which is why you suggested deblinking on 60 FPS.
feos wrote:
Is it really that hard to compare what you see?
On what now? I already told you what I saw, which is 30 hz flicker, which could be the same thing as the transparency that you seem to think on TV. What else do you want me to compare? lol.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
feos wrote:
It's because it was not deblinked at all. Watch my newgame+ encodes for how it should look like when done right. The boss will look light gray, just like in Gens, just like on TV. If I uploaded 60 fps of that boss, he would indeed be flashing, which (as I said) is different from console, Gens, and devs' intend.
Aktan wrote:
What I see in the second video with 1080p@60FPS is 30Hz flicker like the source probably is.
If it's 30 fps blinking, you wouldn't see it. You'd see translucent James. But if you really see how he blinks, then it's indeed what I was talking about. HOWEVER, I have an idea. If we upload 60 fps deblinked footage, it will improve scrolling and still do the translucent job! What do you think? Now we only need to prove that it improves scrolling :D
Are you saying that the capture video is actually wrong from Gens and that deblinking fixes that? I guess I need to do more research on deblinking, but I had assume that deblink blurs the background, which I doubt is what the "dev" intended. I could be wrong which is why I need to read more on it. Now as for intended on TV, you could also say scanlines were on the TV which means our encodes should have scanlines... but that's another can of worms, lol.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
That's interesting, thecoreyburton. I've not heard of that before. I will check them out.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Patashu wrote:
That's not why feos made the post! Feos wanted to see, 'if you upload a 60fps blinking video to youtube and watch it in 30fps, what happens? Does it show solid on/off or does it blink?' I and a lot of other people thought, 'it will drop every other frame, so it will show solid on/off' Feos PROVED that it will show blinking because of the frame dropping algorithm youtube uses. So it makes uploading in 60fps rather than 30fps deblinking a lot more viable - because when it's downgraded to 30fps, it shows the blinking!
Might be just me, but seemly feos is not for uploading 60FPS, but more for uploading deblinking. While that test shows otherwise. Also it wasn't the test that made be baffled, it was this commet:
feos wrote:
I see no proof of that in my version of reality.
Then it could be he was being sarcastic...
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
feos: I guess I was baffled that you would need proof that 60 fps is superior to 30 fps deblinked. Humans can see stuff at 60 FPS after all. Edit: What I see in the second video with 1080p@60FPS is 30Hz flicker like the source probably is.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Whoa, I kind of wished I didn't find this thread, lol. Anyway feos, I believe you are confusing some things. First off, if you send 30 FPS to YT, it won't give you a 60 FPS version. So sending a 30 FPS deblink video will never yield 60 FPS on YT. Next, what Patashu said in that the 60 FPS YT will always be superior to deblink is correct. If you send the 60 FPS source to YT and get 720/1080 60 FPS, that will be a video with no dropped frames whatsoever which is always better than a blended frames to fit 30 FPS deblink video. It is true there are problems with only getting 60 FPS YT in only certain conditions, so I do agree this shouldn't be the norm yet but I think the suggestion was basically to add another link that is just the source 60 FPS sending to YT so people who can view 60 FPS YT can do so.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Weird, when I ran Mupen inside of VirtualBox running Windows XP, I didn't have any problems. I did have to .kkapture the VM exe though. Are you just missing the modified .kkapture for Mupen? If so what link are you using?
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
TAG wrote:
Hi everyone, I am thinking of encoding my TASes in 1440p. Is there a way to fool my mupen (which I have just got to work in my VM) to display at 1440P without breaking it. my computers screen is displayed as 1280 x 800. In other words. I want to make mupen record at 1440p while inside of the VM. Hope this helps, sorry for bad description in advance ;)
feos wrote:
I think it's impossible to record offscreen stuff, maybe a VideoForWindows thing. For me the end picture is what I set, but the image gets cut beyond my screen resolution.
Ah, but you forget, this is inside a VM. Set the VM Desktop resolution to be bigger than your capture resolution and you can capture in 1440p. The VM software would either rescale or add scroll bars. What VM software are you using? Ediy: Sorry feos, I knew of this solution a long time ago, but I didn't think you would want to go through the trouble of setting a VM just to capture, lol.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Dang, I was way off, oh well, you guys know math a lot better than me! Archanfel: you should re hide those words in your quote.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Archanfel wrote:
Ok, problems with triangles and with squares were easily solved. Now time for pentagon! -Radiuses of all small circles = 1. Find radius of big circle.
My wild guess is 5