Posts for Aktan

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I looked into JWPlayer and doesn't seem like it's possible. We could take JWPlayer sources, add the code and then compile a custom version to do it though.
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So reviving this old thread, I finally got around to testing a bit and found out that these tags should really be used instead of manually scaling when a video needs a DAR of 4:3 (or 16:9).
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Synx wrote:
any ETA for the encode of swordless' run?
Encode is done, being send to Swordless slowly. Should be another 5-6 days then he has to upload it.
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Here is the 320x240 encodes: http://www.archive.org/download/NahocsN64Kirby64TheCrystalShardsallShardsIn10615.62/kirby64-tas-allshards-nahoc.mp4 http://www.archive.org/download/NahocsN64Kirby64TheCrystalShardsallShardsIn10615.62/kirby64-tas-allshards-nahoc.mkv 320x240 10-bit 4:4:4: http://www.archive.org/download/NahocsN64Kirby64TheCrystalShardsallShardsIn10615.62/kirby64-tas-allshards-nahoc_10bit444.mp4 http://www.archive.org/download/NahocsN64Kirby64TheCrystalShardsallShardsIn10615.62/kirby64-tas-allshards-nahoc_10bit444.mkv 320x240 Stream: http://aktan.site90.com/?vid=NahocsN64Kirby64TheCrystalShardsallShardsIn10615.62/kirby64-tas-allshards-nahoc_512kb 640x480 encodes: http://www.archive.org/download/NahocsN64Kirby64TheCrystalShardsallShardsIn10615.62/kirby64-tas-allshards-nahoc_480.mp4 http://www.archive.org/download/NahocsN64Kirby64TheCrystalShardsallShardsIn10615.62/kirby64-tas-allshards-nahoc_480.mkv 640x480 10-bit 4:4:4: http://www.archive.org/download/NahocsN64Kirby64TheCrystalShardsallShardsIn10615.62/kirby64-tas-allshards-nahoc_480_10bit444.mp4 http://www.archive.org/download/NahocsN64Kirby64TheCrystalShardsallShardsIn10615.62/kirby64-tas-allshards-nahoc_480_10bit444.mkv 640x480 Stream: http://aktan.site90.com/?vid=NahocsN64Kirby64TheCrystalShardsallShardsIn10615.62/kirby64-tas-allshards-nahoc_480_512kb 1920x1440 encodes: http://www.archive.org/download/NahocsN64Kirby64TheCrystalShardsallShardsIn10615.62/kirby64-tas-allshards-nahoc_1440.mp4 http://www.archive.org/download/NahocsN64Kirby64TheCrystalShardsallShardsIn10615.62/kirby64-tas-allshards-nahoc_1440.mkv 1920x1440 10-bit 4:4:4: http://www.archive.org/download/NahocsN64Kirby64TheCrystalShardsallShardsIn10615.62/kirby64-tas-allshards-nahoc_1440_10bit444.mp4 http://www.archive.org/download/NahocsN64Kirby64TheCrystalShardsallShardsIn10615.62/kirby64-tas-allshards-nahoc_1440_10bit444.mkv 1920x1440 Stream: http://aktan.site90.com/?vid=NahocsN64Kirby64TheCrystalShardsallShardsIn10615.62/kirby64-tas-allshards-nahoc_1440_512kb Other resolutions, streaming encode, and publishing coming soon. Edit: Added 320x240 stream, 640x480 encodes and 10-bit 4:4:4 Edit 2: Added 320x240 10-bit 4:4:4 and 640x480 Stream Edit 3: Added 1920x1440 encodes Edit 4: Finally added 1920x1440 10-bit 4:4:4 encodes Edit 5: Finally added 1920x1440 Stream
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natt wrote:
Start AVI dumping process in an emu that uses VFW. Get to the codec selection screen. Select Lagarith, Camstudio, or MLC. Hit the "Configure", button, change some settings, and hit "OK". Then hit "Configure" again. Do you see exactly what you just saw before, or have settings reverted?
I just went to Snes9x and did that. The settings saved.
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natt wrote:
I've encountered a bug that impacts these tests: Some emulators (not vba23.5 in my tests though), seem to be unable to correctly remember a codec's settings. I suspect it's improper handling of ICM_GETSTATE and ICM_SETSTATE, but I haven't investigated it thoroughly. From what I've seen, this means snes9x, gens, pcejin, and possibly others always compress with default codec settings. This hurts some of the codecs quite a bit (MLC defaults are much faster but much lower compression; Lagarith defaults are singlethreaded and no null-frames).
That's a big find! That's not good if some defaults to colorspace other than RGB, which lucky none do (I think?). Still something isn't right as I know I get NULL frames from Snes9x (or at least I thought I did...).
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I should mention Lagarith has the option of adding null frames, saving a ton of space when capturing with .kkapture and emulators like PCSX and Mupen where there are a ton of duplicate frames (50%-75% are dups).
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I sure don't remember seeing each sharp pixel on my NES when playing. It was all blur to me =p. It is true that any other resize besides point creates more palettes though, but then again when it is that blurry on the TV, your human mind makes it up anyway.
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Noob Irdoh wrote:
... that's the point of it. Any other way to resize is wrong because you don't see the original pixels anymore.
You don't see the original pixels on TV either, do you? =p It's a preference, both are not right or wrong.
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Great info, thanks natt! So apaprently I should have tested 720p/1080p also to see that it is Rec.601. Edit: Question: The source is in what matrix?
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The link replacement can only happen if it meets certain standards as set by here: http://tasvideos.org/EncoderGuidelines.html As such, you can post the link in the submission thread and have a publisher check to make sure it does meet those standards. If needed it meets it, the link may be replaced by a publisher.
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It's due to YouTube being picky and me forgetting to fix it for YouTube, so the video needed to be uploaded again. Sorry people. As for the run, that was dang fast! Great job Mukki.
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Ah, I see what you mean now.
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great research natt! Though I don't know how to apply to our current method. creaothceann, we are doing a lot of YUV444 recently, so the color loss is less now.
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Dang, I was almost done with the encodes, though sorry it took so long. Oh well. At least the time taken was to improve future encodes =).
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Loved this game, will watch soon!
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There seems to be a bug in version 0.02 related to using Crop in Avisynth. If you use Crop in your script, I would say wait until this is sorted out before using this. Edit: The bug is due to the fact the plugin does not take into account that a pitch may be bigger than a row, thus comparing values in areas that may not be used. I am trying to get it fix.
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I usually set it to 1 to allow x264 decide if it really needs consecutive I-frames, to allow it to place it. I don't think it happens very often or at all, so I don't think there will be much of an increase of filesize.
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Even if CCCP is installed, doesn't mean much if DXVA is kicking in. Which right now I really think is the issue.
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I think sgrunt meant, more like a place to download the clip. As for your problem, it looks like what I would see when I use DXVA to playback lossless H.264.
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I think Velitha was working on something similar.
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Well if you still need help, I would prefer you contact me via IRC.