Posts for Aktan

Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
turbofa wrote:
Ok, I chose a realy bad game, this was my first TAS complete game (I had alredy done other in the past, but level for level ) I will do another TAS for a better game!
That's the spirit! Don't get discouraged!
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Poor guy. Good try. Might be a good idea to choose a better game to TAS and post a WIP in the forums.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Warp wrote:
I'm not exactly sure what you are saying there. It seems that you misunderstood what I wrote. I was not talking about the bitrate or bandwidth needed for a video with a large resolution. I was talking about the processing power needed to decode (ie. decompress) a high-resolution H.264 video stream, which AFAIK increases as the video resolution increases (which is why older Pentium 4 computers have hard time playing H.264 videos which have HD resolutions). (OTOH, I don't know if this is only for HD videos which truly have additional image information in them. It might be lighter to decode if the video consists of a small-resolution original material which has simply been scaled up...)
I am talking about processing power. All I'm saying is the huge pixels are simple to encode, making it small in size, and ALSO simple to DECODE! That's what I meant =)
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Warp wrote:
Also take into account that the computing resources required for decoding (ie. playing) an MPEG-4 video is, AFAIK, proportional to the resolution of the video (although I have no idea by which function), and decoding H.264 is a surprisingly heavy operation. Which means, in simpler words, that the larger the resolution of the video, the more CPU power is needed to play it. This can already be seen in HD resolution MPEG-4/H.264 videos, which slower Pentium 4's have a hard time playing in real-time (and even the fastest Pentium 4 struggles to keep up). Not to talk if you were to dramatically increase the resolution even further... Not everybody has a top-of-the-line quad-core computer.
Actually the way H.264 works is that it's harder to decode the bigger the frame is. Since all high resolution videos of games are just simple resize of pixels where each pixel is now a huge block of color, compressing it is very easy for H.264. Basically what I'm saying is, going to high resolution won't take as much bandwidth as you would first imagine.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
OmnipotentEntity wrote:
Auto Derive = bluh bluh bluh 512 kbps is way too high for most TAS content and it makes it a weird resolution.
Oh, I agree, which is why I usually replace the MPEG5 512 auto file with my own so it would stream a highly compressed with correct resolution file.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
MUGG wrote:
So what I would be interested in is, does Youtube allow for 15 minutes or for 15:59 minutes? They allowed 10:59 before...
Good question, why don't you test it out!
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Flygon wrote:
And, what I meant by 'isn't worth the effort' is that the encoding settings for, say, a 512*448 to be crunched down enough to be streamed easily while maintaining near lossless quality would take quite a while to encode.
You have not tried it have you. Like HD encoding, using point resize makes it easier to encode, not harder =p
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Warp wrote:
Is it really necessary to store the exact same movie twice there, with the only difference being the container format? It feels a bit like abusing the free service provided by archive.org for something it's not intended for. (Of course if the owners of archive.org are completely ok with this, and have explicitly stated so, then there's obviously no problem.)
I don't know if the owners are completely okay with it, but I do know that archive automatically converts files to other formats which are, for the most part, bigger than the original file. Archive has auto derive, which creates 2 new files. One in MPEG4 with 512 kb bitrate, and another in OGV with around 512 kb bitrate also. If they were worried about space, doing this auto derive wouldn't make much sense.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
By the way, since the limit now is 4k resolution on YouTube, you can fix the aspect ratio and the YV12 color reduction at the same time. For example, for NES 256x224 resolution, you could resize it to 3584x2688! How's that for huge =p
Post subject: Re: YouTube has increased their time limit to 15 minutes
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Flygon wrote:
It's also worth noting that modern HD encoding is able to forego borders completely, thanks to YouTubes Original encoding mode. Anything with a vertical resolution higher than 1080 pixels will be reencoded at its native resolution for Original mode, no scaling applied.
Or you can just upload any encode with no borders and bam, there is no borders =p
Flygon wrote:
Theoretically, a 2X scaled MP4 could be hosted on Archive.org, but, put simply, it isn't worth the effort to make a well compressed MP4 that can be streamed simply.
To me, that means one is just lazy, as making MP4s really isn't that hard.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
The main reason for HD encoding is for the higher bitrate so that it looks better. Besides that, you're pretty much right, there is no extra information. In fact the aspect ratio is wrong making it look off. As for Flygon saying there is a high demand for it, I really don't see it.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
fruitbane wrote:
OK, what this run really needs is an alternate encode (not to replace the primary encode) that includes a faint superimposed map that shows the path our twitchy Alucard blazes through the castle.
Man that be hard to do, me thinks.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Derakon wrote:
Wait, why are softsubs unpublishable? I would think the ones using hard subs (i.e. text actually added to the video feed) would be the ones unsuitable for publication. And why would you be changing your encoding style long-term in favor of unpublishable encodings?
Derakon is right, going to hardsubs is a step backwards. MP4 and MKV both support softsubs, you should use them.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Toothache wrote:
Here's an encode using the FCEUX subtitles for commentary, much easier and better looking than softsubs
Unless you fix the softsubs =p
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Warp wrote:
It has been an informal custom with NES Rygar that the run can be ended when the last boss dies, and the encoder then presses a button after some time to get the ending text.
Eh but it isn't like the ending text is wow either. I read it and it's meh...
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
sameasusual wrote:
Is that really all there is to the ending? So if I had spent countless hours playing it on an actual NES back in the day, THAT would have been my reward for all my hard work? Not even "A Winner Is You" or any text? Really, Tecmo? REALLY? (Also, post-publication Yes vote. Air walking is damn broken, like everything else in the run.)
Actually there is more to the ending, if you press start some text does appear as shown in caitsith2's encode. Since it wasn't part of the input to press start, I didn't add it in the encode. Maybe I should have...
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
4matsy wrote:
Except that Zelda 1 is one of those stubborn games that doesn't like it when you try to convert to fm2, desyncing due to timing differences caused by taking longer to read the sram or something along those lines...I don't remember what the specifics are, but anyway, the movie doesn't act right. :p
Weird, it worked for me. That's how I made the encode, from a converted fm2.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
jprofit22 wrote:
Hmm, I just noticed that the rerecord count is totally screwed. It should really be around 10-12k I think, but I don't know jack about hex-editing so I cant change it.
fm2 is text readable, you can modify it VERY easily! Edit: I just noticed the submission is fcm. You should convert it to fm2, edit it, and then ask someone like adelikat to change the submission input to it.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
I just noticed the VIP series has NSFW sprites. Man those are revealing!
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
As requested of boct1584, here is an HQ encode of VIP Mario 2 "Almost Capeless and Yoshiless All Exits" by V (aka. 見習い): http://www.mediafire.com/?898bh02apajphu4 http://www.mediafire.com/?ow821reyy1i3x34 http://www.mediafire.com/?ul1moudpn21wx6u Note: It's in three parts due to a 200 MB limit of free mediafire.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Here is an HQ encode requested by AngerFist: http://www.mediafire.com/?93zv679mtd9841z Edit: Updated to move the view 7 pixels down.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Acheron86 wrote:
Viewed it in Firefox and the sound desynced shortly into play. It must've just been my settings if it's worked for other people, so never mind.
Oh, yea Firefox is not a perfect MP4 player.
Experienced Forum User, Publisher
Joined: 4/23/2009
Posts: 1283
Acheron86 wrote:
Watched it thank to Aktan's encode (mp4 encode sound seems off, btw).
Off how and on what player?