Using AviSynth 2.60 Alpha I do the following lines:
ConvertToYV24(chromaresample="point")
ConvertToYV12(chromaresample="lanczos4")
Ah, but it always says that even when encoding with YV12 source. I really do think the increase in file size is due to garbage data. Garbage data can be hard to encode =p.
Unfortunately that thread, (which was started by me, right?) is a bit outdated now. After finding out out the different ways I could convert to YV12 from RGB32, in which some retains more or less color, I don't think encoding to lossless can be as small as it used to be. Apparently the way I converted to YV12 before was a simple method making it easier to encode at the cost of the colors are not as accurate. The method I now use to convert to YV12 now retains (all subjective of course) more color, but making the file size larger in which I've noticed most of the time it be smaller to just go lossy.
I don't think this works. Even if you convert to YV24 in avisynth, x264 auto converts it to YV12 (at least in the newer versions). I think you are getting the errors you see because x264 assumes it's YV12 and encodes as such. I'm not sure though. I'll do some of my own testing.
It is common to see q1 is better than q0 actually. I'm not so surprised by that really since some of the info might be just pure motion in q0, thus saving space.
I was the one who found the bug that lossless mode still had b-frames back in 2008, so I know the fix was to just ignore it. Plus the encoding generally is faster doing lossless than not (because lack of b-frames) which is why Flygon would even do these insane settings. These settings with b-frames would be a lot slower.
Usually I do upload near lossless to YT (YT doesn't support lossless H.264), so what moozooh said is correct. Lossless does have the advantage of having no lossy artifacts also, dispite the color loss =p.
The param there won't hurt it like Johannes found out. x264 just ignores it. Flygon should know very well by now that it isn't really lossless since I've been drilling that into him. XD
This is incorrect. Haali's splittter can demux MP4s and MPEG-TS also. It also can optionally do AVIs if I remember correctly. Just make sure MPC is using Haali's splitter for MP4s by turning off MPC's internal MP4 demuxer.
Now this problem should NOT exist for MPC. Are you using Haali's media splitter to demux MP4s? PS3 demuxer I have no control over, but MPC you have control over. Even if you have Haali's media splitter installed, MPC's internal MP4 demuxer must be unchecked for it to be used.
Well I'm not a fan of k-lite (I think it messes up the system), but I think all you need to do is update your ffdshow. To me all you need instead of the k-lite crap is the following:
MPC-HC
ffdshow
haali media splitter
ac3filter
Anyway that was a rant really so here is the link to a later version of ffdshow:
http://www.free-codecs.com/download/ffdshow.htm
The reason for more threads than CPU is due to the fact that there are dependency on certain parts to be encoded first before the thread can finish. Due to these dependency, not all threads would use 100% CPU all the time. Also I think it is off. I could have sworn it was rounded down, not up so that a single core only gets 1 thread.
If you just watched the streaming, that was auto made by archive. I'll be doing another encode with better streaming. The screen tho will be like original DS since I prefer it that way =p.
The video is 100% lossless with a theoretically impossible to beat video stream (Unless you go lossy, which isn't really desirable), smaller than the other posted encodes and has far higher audio quality. You cannot make this smaller without reducing the quality somewhere.
Sorry to bring encoder qualms into this thread but this again is wrong. While it is indeed lossless, the way you resample (assuming you used default mencoder resampler) to YV12 is worse off making it possible to still increase quality at the cost of file size. Take for example the lossless encode I tried with a merange of 1024. The video size is still bigger than yours at 2.29 MB. Being it is lossless, why would mine be bigger? This is because the way I resample the color retains more information than the way you did. My encode would look more colorful (subjective as usual). On the flip side, if I encode with the simplest resampler, I get a file size of 1.47 MB (still merange of 1024).
Just a thought, the majority of Rubik's Cube positions can be solved in 16-19 moves. This movie uses 20 moves, I only know one cube position that requires 20 moves. >_>
As explained in the thread, the game counts only quarter moves, meaning what usually one would count as 1 move for a half turn counts as 2 in this game.
I also took a look. Nice (mostly) sword run. Might be due to me watching this late at night, but just sword only and not aiming for fastest time seems a bit boring after a while. Good job though.