Posts for Aktan

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pcc wrote:
Wockes wrote:
alden wrote:
If it helps any (though I doubt it will), when I close degavi after getting the file error it gives this error: "The instruction at "0x032c18c5" referenced memory at "0x00000004". The memory could not be "read". Click on OK to terminate the program"
Weird, I'm not getting any error when I close it.
alden, Wockes or anyone else having this problem: can you please try this copy of degavi and let me know if it helps. http://www.pcc.me.uk/~peter/tmp/degavi.zip
I had the same problem and tried this version. This version works, but what's weird with this version is that the input file desyncs, aka the output movie is completely wrong (deaths, etc). For the version that came with the 1.61 package, I noticed if I go to Win9x compatibility mode, then it works, but with audio desyncs like what alden experienced.
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Btw, has anyone else noticed that for most of the combination attacks, the first hit in the combo is a shot into the robot's crotch area? XD A suggested screenshot should be a shot like that!
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Derakon wrote:
Er, whoops! Clearly at some point I stopped reading your name past the first two syllables. I figured everyone calling you "Aktan" was just using a short form, like people on IRC who call me "Der".
[offtopic]I've never seen you on IRC, or you never say a word! I guess you don't come on often?[/offtopic]
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Derakon wrote:
(Thanks for the encodes, Aktanusa and sgrunt!)
[offtopic]My name is still Aktanusa on your screen? oO[/offtopic]
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Zurreco wrote:
Why do two runs from two separate authors have such similar submission texts/markups? I'm just curious, I guess.
The second person probably was lazy and copied the first person and edited it? XD
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knbnitkr wrote:
Aktan wrote:
Thanks a lot for the explanation! Now just one question. For step 3, (Replay the movie until the point where desync was caused at last time.) do you replay until you pass the desync point and then save the state there, or do you replay and stop just before the desync point and then save the state there? I assume it's the first way, but I'm just making sure.
I have used the latter method. before the desync point.
Okay, thanks! Edit: Well after quite a bit of work (mostly learning how to combine those two waves) I finally got it. Expect the update to the encodes and Daily Motion soon! (After all the BoFII uploading...)
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BadPotato wrote:
I used this technique for azure dreams encode once and I spended about... more than 4hours of manual editing thought pcsxrr/kkapture and an avisynth editor. I don't know how often this game desynch... but I can't wait for your final encode Aktan! :)
Aw, so the already posted encode isn't good enough? =p Do you know the answer to my question above?
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knbnitkr wrote:
Aktan wrote:
knbnitkr wrote:
Aktan wrote:
knbnitkr, I've noticed in my encode that the sound is messed up in two areas. The title/character selection scene and the final boss intro. How did you fix the sound here? What were your sound settings?
When using TAS SPU , the problem is caused. I encoded my movie by the following methods. 1.Encode the movie by using TAS GPU and TAS SPU. 2.Encode only music by using Eternal SPU. 3.mix the image with music by using the edit software. When encoded by using Eternal SPU, desyncs is often caused. In this case, music is connected with the edit software.
This is the method I was hoping to do with all PSX games but I always get desynced. How did you get rid of desyncing when playing your movie with Eternal SPU?
OK. I explain this method more in detail. 1.Encode only music with Eternal SPU until desync is caused. 2.Change the SPU to TAS SPU. 3.Replay the movie until the point where desync was caused at last time. 4.Save the state there. 5.Change the SPU to Eternal SPU. 6.Load the state and Encode only music until desync is caused. 7.Repeat 1-6.
Thanks a lot for the explanation! Now just one question. For step 3, (Replay the movie until the point where desync was caused at last time.) do you replay until you pass the desync point and then save the state there, or do you replay and stop just before the desync point and then save the state there? I assume it's the first way, but I'm just making sure.
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knbnitkr wrote:
Aktan wrote:
knbnitkr, I've noticed in my encode that the sound is messed up in two areas. The title/character selection scene and the final boss intro. How did you fix the sound here? What were your sound settings?
When using TAS SPU , the problem is caused. I encoded my movie by the following methods. 1.Encode the movie by using TAS GPU and TAS SPU. 2.Encode only music by using Eternal SPU. 3.mix the image with music by using the edit software. When encoded by using Eternal SPU, desyncs is often caused. In this case, music is connected with the edit software.
This is the method I was hoping to do with all PSX games but I always get desynced. How did you get rid of desyncing when playing your movie with Eternal SPU?
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Here is an encode: http://www.archive.org/download/JanussSnesBreathOfFireIiIn45348.98/breathoffireii-tasv2-janus.mp4 http://www.archive.org/download/JanussSnesBreathOfFireIiIn45348.98/breathoffireii-tasv2-janus.mkv Daily Motion links: Playlist: http://www.dailymotion.com/playlist/x1656v_Aktanusa_bofii-in-4534898-by-janus Part 01: http://www.dailymotion.com/video/xbgpep_snes-breath-of-fire-ii-in-4534898-b_videogames Part 02: http://www.dailymotion.com/video/xbgonh_snes-breath-of-fire-ii-in-4534898-b_videogames Part 03: http://www.dailymotion.com/video/xbgnux_snes-breath-of-fire-ii-in-4534898-b_videogames Part 04: http://www.dailymotion.com/video/xbgmsf_snes-breath-of-fire-ii-in-4534898-b_videogames Part 05: http://www.dailymotion.com/video/xbghua_snes-breath-of-fire-ii-in-4534898-b_videogames Part 06: http://www.dailymotion.com/video/xbggq3_snes-breath-of-fire-ii-in-4534898-b_videogames Part 07: http://www.dailymotion.com/video/xbgbwn_snes-breath-of-fire-ii-in-4534898-b_videogames Part 08: http://www.dailymotion.com/video/xbgbw8_snes-breath-of-fire-ii-in-4534898-b_videogames Part 09: http://www.dailymotion.com/video/xbgbvw_snes-breath-of-fire-ii-in-4534898-b_videogames Part 10: http://www.dailymotion.com/video/xbgbvt_snes-breath-of-fire-ii-in-4534898-b_videogames Part 11: http://www.dailymotion.com/video/xbgfp3_snes-breath-of-fire-ii-in-4534898-b_videogames Part 12: http://www.dailymotion.com/video/xbgbip_snes-breath-of-fire-ii-in-4534898-b_videogames Part 13: http://www.dailymotion.com/video/xbgarl_snes-breath-of-fire-ii-in-4534898-b_videogames Part 14: http://www.dailymotion.com/video/xbga28_snes-breath-of-fire-ii-in-4534898-b_videogames Part 15: http://www.dailymotion.com/video/xbg9cy_snes-breath-of-fire-ii-in-4534898-b_videogames Part 16: http://www.dailymotion.com/video/xbg8t5_snes-breath-of-fire-ii-in-4534898-b_videogames Edit: Added Part 15. Edit 2: Added Part 14. Edit 3: Added Part 13. Edit 4: Added Part 12. Edit 5: Added Parts 07-10. Edit 6: Added Part 11. Edit 7: Added Part 05-06. Edit 8: Added encode links. Edit 9: Added Part 04. Edit 10: Added Part 03. Edit 11: Added Part 02. Edit 12: And finally, Part 01. Edit 13: Added Playlist link.
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knbnitkr, I've noticed in my encode that the sound is messed up in two areas. The title/character selection scene and the final boss intro. How did you fix the sound here? What were your sound settings?
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Dwedit wrote:
What's up with the title screen, and what happens after you set Disk B at the very end?
As the submission says, it was glitched. Inserting Disk B would just start you from the beginning again.
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Here is an encode (now pointing to the fixed audio version): http://www.archive.org/download/KnbnitkrsPsxSagaFrontierIn2108.50/sagafrontier-tas-lute-knbnitkr.mp4 http://www.archive.org/download/KnbnitkrsPsxSagaFrontierIn2108.50/sagafrontier-tas-lute-knbnitkr.mkv HQ Stream: http://aktan.site90.com/?vid=KnbnitkrsPsxSagaFrontierIn2108.50/sagafrontier-tas-lute-knbnitkr_512kb Edit: Added Part 1. Edit 2: Added encode links. Edit 3: Re-uploaded encode with fixed audio. Edit 4: Part 2 link now points to fixed audio version. Edit 5: Part 1 link now points to fixed audio version. Edit 6: Added Playlist link. Edit 7: Changed Archive links to fixed sub version. Removed DailyMotion version and will upload an HQ Stream version. Edit 8: Added HQ Stream.
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Judge Ito wrote:
What have you kids got against VLC? It plays Aktan's files perfectly.
I actaully dislike VLC since it is buggy, I started making MP4s because of VLC! Mumble... damn buggy MKV demuxer.. mumble.
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blahmoomoo wrote:
I already have both of those and I just reinstalled them... nothing changed. I even uninstalled both of those and the K-lite codec pack, then reinstalled ffdshow and Haali Media Splitter, but it still doesn't work.
Older version of ffdshow doesn't support lossless H.264 either. What version of ffdshow do you have? Also K-lite codec pack is bad, imo, I would avoid it as it can screw things up.
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blahmoomoo wrote:
Both the MKV and MP4 cannot be played. I am using Windows 7. In WMP 12, I get a black screen and audio only. Media Player Classic knows the length of the video, but it can't play it (the slider and time do not advance when I push play). QuickTime plays audio only with the MP4 and shows a green screen. RealPlayer plays audio only with the MP4 and displays some random color blocks in the upper left hand corner (which do not change throughout the video). When opening the MKV with VirtualDubMod, the following error message appears:
[!] Couldn't locate decompressor for format 'ÿÿÿÿ' (unknown). VirtualDub requires a Video for Windows (VFW) compatible codec to decompress video. DirectShow codecs, such as those used by Windows Media Player, are not suitable. Only 'Direct stream copy' is available for this video.
Then again, VirtualDubMod appears to be unable to open any MKV from this site that works in a media player, so I assume that the videos encoded here use DirectShow decoders only (or I just don't have any of the VFW ones). I think the problem is that everyone else uses H264 and you are using avc1, according to the FourCC of your MP4 file verses an AVI that someone else made here. Strangely enough, the MP4 can be played fully in Chrome... (it supports HTML5, so it just takes the MP4 and plays it like a HTML5 video tag) but the problem with that is the lack of full screen video playing. It is possible that I have a codec issue, but you think that QuickTime would use native codecs only and not the ones installed with Windows. Not too sure about that though...
Okay, I have your solution. Windows 7 uses built in H.264 decoders which apparently cannot play lossless H.264. MPC lucky bypasses the new codec system in Win7 and should work fine as long as you have ffdshow installed (http://www.free-codecs.com/FFDshow_download.htm). You might also need Haali's media splitter (http://haali.su/mkv/). Quicktime doesn't support lossless H.264 either, hence your problem. I don't know much about Real Player. H.264 and avc1 are both the same thing, so I'm not using something "new" =p. VirtualDubMod does use VfW interface, and you will be able to open H.264 in VirtualDubMod after you installed ffdshow. Note: Not all my encodes uses lossless, so I can point to some lossy ones if you want to try those and see if they work.
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blahmoomoo wrote:
Aktan: I'm not sure how you are encoding your videos, but I have never been able to play them on my computer. I am able to play videos encoded by other people though. Perhaps the thing that is causing my computer to be unable to play your videos is also the reason why Dailymotion cannot get a high quality encode out of the video. I voted yes, btw. It's not a particularly exciting game, but the sound effect that is played when you reach the end of the level sounds cool. :P And no, I don't know why.
Naw, that isn't the reason, because I've had other videos working on Daily Motion. Also, the encode I send to Daily Motion is different (I encode it twice). About your problem, which movie are you using? MKV or MP4? What player are you using? What OS are you using?
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Here is an encode: http://www.archive.org/download/MmbossmansFdsArumanaNoKisekiIn0826.67/arumananokiseki-tas-mmbossman.mp4 http://www.archive.org/download/MmbossmansFdsArumanaNoKisekiIn0826.67/arumananokiseki-tas-mmbossman.mkv Daily Motion link: http://www.dailymotion.com/video/xbffmt_fds-arumana-no-kiseki-in-082667-by_videogames Note: The Daily Motion link doesn't have HQ mode right now due to unknown reasons, I've contacted Daily Motion about it and I am waiting for a response. Here is an encode with all the loading screens removed: http://www.mediafire.com/?mntjnhjnhmq Edit: Added encode links. Edit 2: Added alternative encode.
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Here is an encode: http://www.archive.org/download/RandilsNesPizzaPopIn0934.29/pizzapop-tas-randil.mp4 http://www.archive.org/download/RandilsNesPizzaPopIn0934.29/pizzapop-tas-randil.mkv Daily Motion link: http://www.dailymotion.com/video/xbfb7l_nes-pizza-pop-in-093429-by-randil_videogames Edit: Removed link due to a problem. Re uploading shortly. Edit 2: Fixed Daily Motion link. Edit 3: Well Daily Motion is messing up again. Removed link. Uploading encode first. Edit 4: Added encode links. Daily Motion next, hopefully not messed up. Edit 5: Added Daily Motion link. It's still messed up, but I will talk to DM about it.
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Dwedit wrote:
It desyncs in the room before Ridley. Samus walks into the lava and dies. But that happened when I used the "New PPU" in FCEUX.
Yep, this was mention in the submission text, though I have not experienced it nor did I use the "New PPU"
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FractalFusion wrote:
Edit: I see there is another encode that is about 500KB.
Yep, the video is still 14.5 Kbps (lossless), but now the audio is 48 Kbps. IMO I still prefer the 1 MB encode since then the audio is transparent, and it's only 1 MB!
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FractalFusion wrote:
Aktan wrote:
Here is an encode: http://www.archive.org/download/RyutosGbMinesweeperIn0029.65/minesweeper-tas-ryuto.mkv
1 MB. My encode was 743KB. What bitrate did you use?
For video, 14.5 Kbps (lossless), for audio 118 Kbps. Yep audio is like 85% of the file, lol.