Posts for Alter

Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
Well, you're two years late Oo
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
MUGG wrote:
1. What does count? The time of the given input or the time till the "THE END" screen is shown? How to find out the time? 2. Is there a programm to put several .vbm's together? Making one single .vbm isn't very comfortable =F
1. http://tasvideos.org/Rules.html#3_the_exact_termination_point_is_subject_to_debate_ 2. http://tasvideos.org/forum/viewtopic.php?t=4448
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
You did? Why didn't I see that... >< Anyways, I like it, even more reason to just <3 Spiderball.
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
Who discovered (well, thought of) the infinibomb spider-unspider hover trick without telling me?! Seeing it in Cardboard's run made me a happy panda.
Experienced Forum User, Published Author, Former player
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I just finished watching, and am very impressed. Awesome planning, awesome execution. Especially the Metroid battles are really impressive, plus you managed to avoid their explosions where I never thought it feasible. Also, lol at the infini-bomb-spider-hover thingie ^^
Experienced Forum User, Published Author, Former player
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Posts: 116
First, this is an amazing technical accomplishment, much respect for actually going through with it. I couldn't stand watching more than a few minutes with sound. And my brain still started hurting afterwards. This was an entertaining movie, but in a completely different way than other entertaining runs, more a sort of "abstract" entertainment knowing how much was put into this.
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
Very nice run. I loved the game as a child, I don't think I've ever beaten it back then ^^ Nice find on the glitch, I even spotted it without reading your submission first and was pretty surprised. I did not like the no damage approach, as it somewhat artificially slowed you down, but that's just me. I can understand you going for it because of the game being so insanely hard though. Anyways, Yes!
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
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What about Super Mario Pro? http://vision.ameba.jp/watch.do?movie=150765
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
The page only talks about strategies used in the game, not about the emulator etc :(
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
Very nice run, especially boss fights were entertaining!
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
Bag of Magic Food wrote:
Hmm, is this any-percent or 100-percent? You really should remember to note that in every submission you make, not just the first one.
I'm sorry, you're right about that. This is a 100% run. Edit: Sorry for posting so much ^^ I just added up the actual rerecord count, which amounts to 7644 (a little more than half of what the last version had Oo ...). Can I edit the uploaded file, or how do I do that?
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
I'm certainly interested in your ideas, but I'll first take a little break from Metroid II. I can't stand the thought of doing it again right now ;) Also, I'll fix the rerecord count later, completely forgot about that...
Xkeeper wrote:
As long as this is published in psuedo-color I'm all for it.
For a video file? I second that. edit: Something like that.
Tub wrote:
... except for the straightforward queen kill. But what won't we do for speed...
I think the Queen fight is about the same as before, maybe you confuse that with Cardboard's?
Experienced Forum User, Published Author, Former player
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I'm writing the submission right now ^^ edit: There you go: http://tasvideos.org/forum/viewtopic.php?t=5500
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
mmbossman wrote:
Why does it show that KRocketNeo posted the initial, automatic posting? Did KRN hijack NesVideoAgent or something?
Looks like somebody accidentally deleted the first post.
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
You're all in for a surprise tomorrow ^^ As always, thanks for the tips everybody
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
Canceled. You'll see why very soon ;) Oh crap, I just saw this was accepted now? I hope nobody put work into that already? Should I not cancel it?
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
What can I say, that was damn entertaining!
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
Cardboard wrote:
Hey Alter, will you cancel your old run now?
No, I don't know if I will finish this. But either way it will take a long time, so I see no real reason to cancel. ventuz, thanks!
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
Useful stuff I found out so far (and stuff I'm still looking for...): Code for gocha's VBx Memory Watcher:
[METROID2]
C09A,1u,Metroids remaining //wrong adress :(
C60C,1u,Metroid HP
C3D3,1u,Queen HP
----
D052,1x,Samus E Tanks
D051,1x,Samus E
D087,1x,Samus M (100)
D086,1x,Samus M
----
//Add those up for total framecount
D072,1u,Frame
D0A2,1u,Frame*256
D098,1x,Frame*256*14
//D064,1u,Anim/Shots 1 //somehow indicates number of shots on screen, but something else too
----
//Something still wrong here...
D026,2u,XPos
DE5A,2u,YPos
----
//Dont know how all of those work yet. Repeats after 256. When C416 reaches reaches 255 C415 is in/decreased accordingly
C206,1u,Screen X Pos
C416,1u,Screen X Pos 2
C205,1u,Screen Y Pos
C433,1u,Screen Y Pos 2 //This value keeps increasing during the credit roll. Not sure what that indicates. foreground movement?
C415,1u,subroom X Pos
//Couldn't find those yet
C60C,1x,Speed X
C60C,1x,Speed Y
Thanks ventuz for your PM! Most important part being "sometime VBA gives address like C432, but really it's D432". moozooh, for example the X and Y positions that you found earlier and said you couldn't monitor are actually located at D..., not C... Seems to be a bug/oversight in VBA. Important values that I am looking for are: - Number of projectiles/missiles on screen (to tell me if I can fire the next shot) - X and Y speeds and excact positions - Bomb Timers Well, it's not really all that important, I'm mainly curious about the whole Memory Watch thingie.[/list]
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
I am slowly working on a third, and hopefully final 100%. This time, as I learned a lot during my last run, I wanted to use Memory Watch to full extent. However, I don't really have a clue how to find out more useful addresses aside from those moozooh pointed out already. I used the cheat search thingie to look for values like remaining Metroids, Health, Missiles etc., but everything the cheat search turned up I could not find in the actual Memory Watch. What am I doing wrong?
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
Saturn wrote:
Cardboard wrote:
Omegas have a pretty long invisibility time when being hit in their backs :(
That makes sense then.
The invincibility time is much shorter when they are hit from the front, but of course that is not an option in this run due to the tight missile management.
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
I agree with moozooh. Spiderthrowing alone (which we unfortunately "discovered" too late :/) should save a lot of that time, and Metroids can always be improved.
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
Definite yes vote. Everything has been said already, except that you finished a lot faster than I thought!
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
Very nice. So you decided to get the Spring Ball after all, should make everything a little more interesting.
Experienced Forum User, Published Author, Former player
Joined: 1/29/2007
Posts: 116
erokky wrote:
Oh, you used rerecords. Oh, frame advance too.
God, finally someone realized it ^^