Posts for Andypro
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Experienced Forum User
Joined: 5/24/2004
Posts: 262
Nice work. There is a great deal more walking in PSII than I thought! Maybe now that you've finished this you can move on to PSIV? Pretty please? ;)
Experienced Forum User
Joined: 5/24/2004
Posts: 262
Alright, my mistake. You have completed stuff, although by your own admission you start a lot more than you finish ;) I didn't realize bangai-o had so many stages. I like the music.
Experienced Forum User
Joined: 5/24/2004
Posts: 262
I support this TAS. I'd love to see some ridiculously long combos and stuff.
Experienced Forum User
Joined: 5/24/2004
Posts: 262
Nice job so far. Can't you finish the game since it's such a short movie? Would be nice to say that you've at least finished *one* tas for the site, wouldn't it? :p
Experienced Forum User
Joined: 5/24/2004
Posts: 262
Zareon: Awesome, good luck!
Experienced Forum User
Joined: 5/24/2004
Posts: 262
Just wanted to pop in and vote 'yes.' Great improvement. The first couple submissions for this title were pretty rough, but this looks like a really well-optimized TAS. Congrats!
Experienced Forum User
Joined: 5/24/2004
Posts: 262
bkDJ wrote:
In my cool opinion?
In my correct opinion. :-)
Experienced Forum User
Joined: 5/24/2004
Posts: 262
imco, this is an extremely bad idea.
Experienced Forum User
Joined: 5/24/2004
Posts: 262
Swordless Link: Thanks for the WIP. Looks great to me.
Experienced Forum User
Joined: 5/24/2004
Posts: 262
upthorn wrote:
For me it only worked at all with the v1.1 bios...
Haha. Movie author: perhaps you could post the name of the bios you used? Thanks ;)
Experienced Forum User
Joined: 5/24/2004
Posts: 262
I'm not sure what version he's using. I did figure out that he's probably using the sega cd US bios version 2.00. When I try to load his movie with the v1.1 bios it doesn't work at all. I haven't gotten it to sync from the start still, but at least I got the good ol' US soundtrack working using a new cd image. Pretty happy about that.
Experienced Forum User
Joined: 5/24/2004
Posts: 262
superjupi wrote:
Aww, but I love the Japanese soundtrack. :( I'm not sure how ISO+MP3 works, as there might be some extra data in the headers of the MP3 files for them to be used properly. I do know, however, that if you replace the songs, the songs you replace them with must be the exact same length; Sega CD doesn't skip to music by track number, it skips by binary address.
Ah, thanks for the info. I was thinking there might be some extra stuff in the mp3 headers too. I guess I'll have to find/make an ISO of an american sonic cd. I didn't know that alternate soundtrack was the Japanese version. And perhaps 'hate' was too strong a word. It's actually pretty decent, it's just not what I want since the American OST for Sonic CD is among my very favorite game OSTs ever.
Hmm. Could you elaborate?
Basically I just want one with the American OST and one that doesn't freeze on the loading screens. ;)
Experienced Forum User
Joined: 5/24/2004
Posts: 262
With no music I can get to the part where he travels to the past, and then it gets to the white loading screen, and then it just freezes. If I try it with the music that's part of the iso I have, it doesn't sync at all from the beginning. Could you maybe post an md5 of the iso you're using or something? I want to see if mine is the same. On a related note: does anyone know how I can replace the mp3 CD tracks and have them still play? They only seem to play with the tracks that were originally part of the image. The bad thing about that is that I have some whacky newer version of the OST which I hate. It's all tropical and synthy and stuff. The only reason I play Sonic CD is to hear the original 80s-style OST with the awesome crunchy distortion guitar and the great 80s tracks. I have the mp3s, but when I replace the ones in the directory the game doesn't play with any music at all. It's pretty frustrating because I have several legitimate copies of this game for sega CD and for PC, and I can't seem to find any that works on gens the way I want.
Experienced Forum User
Joined: 5/24/2004
Posts: 262
Was anyone else immature enough to notice the words "S***" and bug in the video ID of the youtube link? :p Very nice work on the vid.
Experienced Forum User
Joined: 5/24/2004
Posts: 262
Nice work on WIP1. I got a desynch at the very end of the WIP when you got 99 coins on the 100 coin star (probably on my end though). Would using a Jabo for an input plugin cause the issue? I can't use the standard N-rage one anymore because it says it can't acquire a device or something like that. Anyway, very good work; looking forward to more WIPs.
Experienced Forum User
Joined: 5/24/2004
Posts: 262
bkDJ wrote:
Andypro wrote:
Do you do all this stuff with straight mencoder or do you use some sort of frontend so you don't have to memorize all the mencoder switches?
nah never took the time to get mencoder working, I just rehash old scripts. I record what I want from mupen using x264 at qp 18. then I use an avisynth script. the side-by-side looks like this. vid1 = DirectShowSource("C:\emulation\mupen64\tas\lol.avi", fps = 60) vid2 = DirectShowSource("C:\emulation\mupen64\tas\lol2.avi", fps = 60) StackHorizontal(vid1, vid2) LanczosResize(640,240).Fadein(60).Fadeout2(60) Then I just call x264.exe on it, one-pass usually with a constant rate factor (crf) of 26 (I have the cmd line saved in a text file so I don't have to memorize anything). I pull the wav from the avi and have lame turn it into mp3. mkvmerge does the rest. mencoder would probably be less steps if done right, but I have shortcuts to everything and so really it's like a 10-click process. Hope that helps.
Cool. I haven't gotten into avisynth much, but it is clearly very powerful. A frontend I use takes advantage of it though. Remember (you probably already know this): two of the best things you can do when encoding to save on bitrate or help with psnr is making sure it's mod16 in both directions and doing 2 pass for a much, much better distribution of bits.
Experienced Forum User
Joined: 5/24/2004
Posts: 262
Nice, bkDj. Do you do all this stuff with straight mencoder or do you use some sort of frontend so you don't have to memorize all the mencoder switches? More on topic: Everyone working on OoT should keep up the good work.
Experienced Forum User
Joined: 5/24/2004
Posts: 262
Oh man, a HUGE yes vote from me!! I was cracking up at this movie. It was great. I think I missed the one that it obsoleted though. Doesn't look like there's enough sentiment for a star on this one, but if I could, I would give it a star vote. It was speed and execution and comedy all wrapped into a nice short movie.
Experienced Forum User
Joined: 5/24/2004
Posts: 262
bkDJ wrote:
Click here for the "high quality" version of the latest progress. it's about 115MB and over half an hour. And now that the "low quality" vid is ready, click here if you so choose (IMO it's pretty much worse than youtube but hey it's a smaller file and I don't care).
Thanks as usual bkDj. The server you're hosting it on is really nice too; I'm able to get my full theoretical 7mbps download speed. ;)
Experienced Forum User
Joined: 5/24/2004
Posts: 262
As somewhat of a purist, I must say that imho the only two runs that should be accepted are the 1 star and 120 star runs (excluding CCCless, which is cool because it has a far-and-away different objective). To me, a 70 star run of any kind has no meaning. 70 stars is the amount required to beat the game without abusing it. However, since these runs are all TASes already, there is no way to define an abuseless run that still conforms to TAS quality - nor would such a run be desirable to make or watch. The other reason - which is probably better - is that a speedrun should go for game completion given concrete goals in the fastest time possible. So the fastest time to beat the game involves getting a single star. The fastest time to beat the game to full completion involves getting 120 stars. 70 stars is neither the fastest route nor a full completion. Trying to define categories for TASes that 'lack abuse' goes against their fundamental nature imho.
Experienced Forum User
Joined: 5/24/2004
Posts: 262
Omf, I <3 Pikachu!
Experienced Forum User
Joined: 5/24/2004
Posts: 262
Wow, AKA shared one of the secret spots :p I was almost sure he was being intentionally vague and not telling anyone so that he could be the first to submit a 1 star TAS :p Anyway, nice find.
Experienced Forum User
Joined: 5/24/2004
Posts: 262
Heh. Well thanks for at least posting Frenom ^_^ I know firsthand how much of a serious time-sucker MMOs can be. I'm that way right now with Guild Wars. I do know, however, that it's pretty easy to just dump the game from your life completely and then pick it up again later on. You really don't miss anything and you can give yourself a few months to pursue other things. Although from your explanation of this TAS, you don't seem to want to come back and do this. Hehe. Ah well. With this thread, I am certain that someone will come along someday and do a full TAS of this game. Thanks for all your contributions to PSIV.
Experienced Forum User
Joined: 5/24/2004
Posts: 262
Well I certainly hope it happens one day. Perhaps if we keep this thread bumped every now and again, someone will come by, see that there's a good WIP run that needs completing, and help us out by finishing it! ;)
Experienced Forum User
Joined: 5/24/2004
Posts: 262
I'd encourage this run be made. There's no reason that golf games shouldn't be TASed imo. I'd enjoy watching progress also.
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