Atma and I have literally busted our chops for weeks trying to get the right cutscene (the one where the colony gets destroyed)
optimized. We obviously can optimize the texts, but thats where the problem is. It is related to when we kill Sigma and the buttons we press during the texts. For instance, this optimized version:
http://files.filefront.com/movie+optimized+sigmapxm/;12200578;/fileinfo.html kills sigma very fast. Now, if you either play the following cutscenes in realtime or frame advance, your chance of getting the right cutscene is
very low.
However, this version,
http://files.filefront.com/movie+unoptimizedpxm/;12200604;/fileinfo.html which is an unoptimized Sigma battle has a
much higher ratio of getting to the right cutscene, played in realtime, but has a bit lower chance of succeeding when you frame advance. The first link is our current WIP. If anyone (Fractalfusion, Satoryu?) is interested in helping us getting passed this extremely annoying situation, then by all means, grab our WIP and go nuts. Because once this is done, we will be able to progress
a lot faster.
Edit:
We are using the following plugins:
Graphics: P.E. Op.S. Soft Driver 1.18
Sound: Pete's MIDAS Audio Driver 1.7
First and Second controller: N-Rage 0.95
CD-ROM: P.E. Op.S. CDR Driver 1.4 (Interface: W2K/XP IOCTL scsi commands, Read mode: BE_2 (ATAPI SPEC_2), try auto detection, Caching mode: Read ahead, "use additional.." is enabled, "try again reading on error" is enabled; 5 and subchannel reading: "Don't read..").
Bios: SCPH1001.bin