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Gonna watch now and reply when I've watched it. Ok just watched it, I liked your fast approach. Like how you jumped quickly back after killing a enemy far to the right. Was gonna ask why you did not pick Haggar because I think he is the strongest one but I gather he cannot run as fast as Guy and do quick combos.
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Wow very nice WIP. I love speed and I this run offered that all the time. Compared with your Sonic advance 2 run, I enjoyed this more as I obviously could see you :)
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So proud to announce that its been done! A speedrun by Mandela Shabazz, aka Megatherium is available here: http://speeddemosarchive.com/demo.pl?ShinobiPS2_3829 In my opinion, a very underrated game. Go get it!
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Yeah its one frame quicker to jump before hitting a gate.
Edit:
That is correct Bablo. Fortunately, we havent had any bad randomness so far doing those jumps.
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Right, so I've been thinking a lot about the route, there are a few tiny options to make all runs end at the same time but the solution would look too awful as we would be forced to do the most retarded things in Mega Man 3 to achieve the above mentioned goal. Another thing that concerns me is if we should use the Super Arrow (Mega Man 5). Because imagine how it would affect Mega Man for the other games :) Jumping and sliding every other 4-5 frames. But we'll either find a way or make it smooth as possible. Mega Man 6 is the easiest game for this series, we can treat it however we like. It feels like we must pay more attention to a certain Mega Man, and as of now, its between Mega Man 4 and 5 because those routes relies on Ballon Adaptor and Super Arrow. In Mega Man 3, there isnt much use for Rush Jet etc other than zipping of course. So my conclusion is, we must pay a bit more attention to Mega Man 4 and 5 and we'll stick with all the current routes for each game.
What Baxter and I have agreed on is that this project will begin in September or early October. That depends on when Bax completes Biker Mice From Mars and when I finish Mega Man 3.
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I absolutely agree with you. We have now a 2,5 temple run so we now need as you said a all-medallion run and finally a 100% run. Same goes for Majorask Mask although I have not followed closely the discussion at SDA if we can skip any temple.
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So keep bashing your own runs, the hell do we have to do with you? Again, you are not important, you are merely flesh and bone who are a good Ocarina of Time player. It ends there from a speedrunning perspective.
Nobody craved for your opinion.
Listen you arrogant prick, read what I and others wrote earlier about why Guano's run lacks a few tricks.
Nobody appointed you to play devils advocate. The author knows the flaws of his run.
Oh no my dearest, it aint "whatever", for me, it originated from here
I dont think this community did since I dont think Mr. Sweeney approached a run he is familiar with like you.
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As I wrote in SDA several weeks ago, who do you think you are? Do you actually think we give a fuck about your run to that extent and to complete "our" run before yours?
Got any better ideas? Are you referring to the trick Fierce discovered? It was discovered about halfway through Guanos run.
Do you think we are blind or something? Have it ever occured to you that there are lots of people here that helped Guano (especially mwl) and that we are actually able to check SDA for the latest news regarding Ocarina of Time?
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It started out as a testrun but in the end, it became too good not to be submitted. There have been several cases where a author submits a run, knowing his/her run have a few flaws, and yet it has gotten accepted and published. 60 Yes votes, 3 no yes, what does that tell you besides the fact that its one of the worlds greatest games?
What in the bleeding hell are you talking about? How can someone not get offended by that? Tool-assisted-speedruns "serve" as you eloquently put it, so much more than to just "serve" your royal highness that I wont even bother mention because there are too many aspects to be mentioned.
Again you are a bit offensive.
Notice the "most part" people. Oh and dont worry your royal highness, Guano, along with a few other people have shown interest in working on a second version. GuanoBowl, utilized frame advance, frame counter, tested various paths, routes, redoing several times his run just to satisfy himself and his crowd.
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Just saw your WIP G'Bowl. Interesting and quite good route. I only got one concern, did you test for the first boss to stand closer or to jump towards it as you are shooting at it so your shots will connect quicker? I think it should be slightly faster, no?
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While Baxter is climbing on some mountain in Germany or in Switzerland, I'll try to figure out the route. So the issue was to try find a perfect route for the purpose of ending all games simultaneously. Below are the routes for Mega Man 3,4,5 and 6 and how long it took to complete each stage (approximately, I used the .avis as reference):
Mega Man 3: Mega Man 4: Mega Man 5: Mega Man 6:
1. Gemini Man 1. Pharaoh Man 1. Star Man 1. Flame Man
(2:20) (2:25) (2:05) (2:14)
2. Needle Man 2. Bright Man 2. Gravity Man 2. Blizzard Man
(1:46) (2:36) (1:51) (2:01)
3. Snake Man 3. Ring Man 3. Gyro Man 3. Plant Man
(2:11) (2:52) (2:12) (2:17)
4. Magnet Man 4. Dust Man 4. Charge Man 4. Tomahawk Man
(1:45) (2:01) (2:00) (2:19)
5. Hard Man 5. Skull Man 5. Wave Man 5. Yamato Man
(1:53) (2:04) (2:03) (2:01)
6. Top Man 6. Dive Man 6. Crystal Man 6. Knight Man
(1:51) (2:05) (2:02) (2:15)
7. Shadow Man 7. Drill Man 7. Napalm Man 7. Centaur Man
(1:42) (2:13) (2:03) (2:17)
8. Spark Man 8. Toad Man 8. Stone Man 8. Wind Man
(1:50) (2:04) (2:15) (2:10)
Note: There is 1-2 second margin of error. Measurement: Besides stages 1 and 8, once the menu screen appeared until the next one was how I measured each stage. On another note, everytime Mega Man must go through a left-zone will most probably cause difficulties for us knowing that about 90% of all the zones requires you to move to the right.