Posts for AnotherGamer

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Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Is there a way to determine how many times Dracula charges before turning into an eyeball with bats? The minimum is twice and he charged 3 times for you.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
There were changes? Besides extremely subtile graphic ones.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Gah, site with embedded music. DIE!
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Looks good. I dunno if I like precision over point blank rapidfire though, but please do progress as intended. Waiting for the next update.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Erm. It's a good movie but you ended it way too early, skipping through the final score calculation is a must, and you still need to take care of Pluto in regards of the grid.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Looks kickass, sure would love to see it finished.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
To me the DW series have always been kinda...bland, to say at least, but it's still well played and there's still plenty of amusing moments, so yes.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Neat stuff, wish there'll be more SRAM movies as a result.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
"Seems like a very slow version of Contra series of games." Shame Gunforce 2 is arcade only, as that thing is more or less the precursor to the Metal Slug games, graphics style and sound effects included.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
R.O.B. was that adorable R.obotic O.perated B.uddy that was in over 13 households in the late eighties. The idea was that he would sit next to the Nintendo and make the children feel like they had a friend. However, since he only worked with two of the stupidest games ever made, most owners of this robot buddy ignored the manual's advice and hit and/or dropped him. This was how one kid found out a serious blow to the head causes R.O.B. to vibrate uncontrollably. This malfunction was discovered to be the thing's best feature, and one of the reasons R.O.B. is considered to be the only NES accessory to be targetted at a female audience. But it didn't take too many kids with vibrating buddies on their crotches before an embarrassed Nintendo took these high precision toys off the market.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Nice job, neat timesaver at AQU or however it's abbrivated.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
As a sad attempt to divert from this topic from becoming a fchan/FA bashfest or something, I think I should actually say something about the movie. Good stuff but if you're ever to replay this, you should experiement on where the steal results are determined, I bet the movie would be sped up a great deal if you were to get the Devil Flippers after the first stage. Yes regardless.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Neat stuff, looks like Irem's always been into using ridiculous amounts of English even in their Japan-only games. Hell, even the stage names are in romanji even if they're in Japanese. Would've been one easy game to translate, assuming they would've even bothered doing it. Anyways, yes.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
At last, a TAS of a Megaman game starring someone else than Megaman. Good stuff, like the second Kingbot battle aftermath, the brief zipping part and being able to take damage in the boss room during the boss intro and being able to move during it the most. Easy yes.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Lurk more.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Great, so I suck after all, it doesn't crash, it's just a goddamned long pointless black screen. Forget I said anything. Voting yes. Shame there wasn't any ougis being used, but with the kind of damage you do with even normal attacks, I guess they'd be kinda pointless.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
The CRCs match with the movie version, and no, the black screen isn't going anywhere, I've seen this damned thing countless times already. Chalk it up at yet another reason why I prefer AVIs over SMVs, FCMs, GMVs and VBMs.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Turned it off on both ROMs, still results in a black screen at the exact same point every single goddamned time. And it doesn't even say that in the submission information and I haven't been around on the 9 previous times you told people to do that, so how the hell was I supposed to know?
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Well how do you explain everyone complaining about the damned things crashing as a rule, hm? Can't be all just a coincedence.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
I'd vote yes if the goddamned thing didn't crash every time after the Shinkuu no Tate fight. tri-Ace dumbasses should learn to program their goddamned games better, it's a constant damned problem with their stupidassed games. And yes I have the same checksum and yes I waited for the 10 seconds, but that doesn't help if their code is ass.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Good improvements, easy yes.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Damn this game was hard when I played it as a kid. Shame you didn't get to the first place on the scoreboard with either character though, was pretty close.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Yeah, summon animations can be skipped, but the dialogue issue is a major one: there's tons of it, and it tends to be extremely repetitive and redundant. "Isaac! We need to do this!" "Yes, we do! Or the world is doomed!" "Don't you agree, Isaac?" YES<- NO "Yes, good you agree. Because this is a dire crisis indeed!" "Yes, very much so!" "Yes, we must do our best to stop it with all due haste!" "Yes, we mustn't waste any more time!" "Yes, time is of the essense!" "Yes, we must travel to Generic Badguy Fortress and stop him there!" "Yes, and be quick about it!" "Yes, very much so!"
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Improvements to old runs are always an automatic yes.
Post subject: Question about SNES sound vs. GBA sound.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Does the SNES have a better soundchip than GBA, a better internal default instrument sampleset or what? Because I can't figure out why the hell not a single SNES halfassed homebrewn game sounds 8-bit, when countless official, otherwise wellmade GBA games do. I don't really buy into the "it's because it's a handheld system and they're expected to sound worse and thus don't bother to put as much effort into it" excuse either, there's got to be some sort of a technical reason for it.
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