Posts for AnotherGamer

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Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
I think the whole need to use an Echo Screen before using Slots to Joker Doom all the enemies qualifies more or less.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Also got the next stage done, since it's a short one.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Next stage done. HORRIBLE PUN ALERT! General Blue might as well be called General Black-And-Blue now. HORRIBLE PUN ALERT OVER!
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Yeah, I plan to fix all the stuff mentioned earlier once I get around to finish the remaining stages. Furthermore I probably need to do it again from scratch regardless, as I don't know anything about hex editing. As for the rush attack use, I've been getting conflicting opinions on how I should use it in boss fights: some want me to finish the fight with either the last hit of the move or the Ki blast followup, while others would rather want to see me spam it to the fullest. At least there wasn't much other choice in the last boss fight, I barely managed to kill the blob before he unfroze. I also didn't know about the dive kick (pseudo)infinite back when I fought Yamcha, nor did I know that the rush attack makes for a great combo extender, as it bypasses all invincible states the bosses might end up into and knocks the enemy higher into the air, further delaying their fall into the ground.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
All speed vs. style arguments aside, I got the Muscle Tower done at last.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
OK, good to know that...but any of you want to address any of the points I mentioned above?
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Meh, even if that happens, I probably won't care much. 15 mins of fame and all that. Besides I don't think many people care that much about this game, and if someone else does it with focus on pure speed, maybe this one could be rated as a different kind of movie.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Well, the main purpose of this site is speedruns, true, and that's what I'm obviously aiming for, yes. But it's still about the entertainment, and if you keep doing the same thing to every single enemy, no matter how much faster it is than any of the alternatives, it's going to get stale at some point eventually. To further elaborate on the DD2 example, the fastest way to beat it is to use the flying knee attack on every enemy, as it does more damage than anything else. However, when you only use one attack, it's going to get dull, and that's why the author decided to use a larger variety of attacks, even if it's not the fastest way of doing things.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Yeah, I'm pretty sure that pterodactyl can be killed with an air combo quicker, but seeing as it was the #3 enemy in my run ever and #1 flying enemy in my run ever, I wasn't particulary experienced in dealing with them at that point. And as for those blocks...yeah, it would've probably been smarter to just destroy 1 of them and jump over the rest. I think I'll get over the DKIOD abuse some day, hopefully. And yeah, when you don't have to specifically wait for an enemy to use a projectile attack, reflecting them back at them is usually quicker than killing them normally. As every enemy attack does more damage on Hard, reflecting the said attacks back will do a lot more damage than on lower difficulties, as seen from the 301 points of damage that one RR trooper took when I kicked his grenade back at him. I almost wish I won't kill RR Battle Jacket so fast that he can't get a chance to use his huge missile attack, I'm half-expecting that thing to do 4-digit damage when reflected back. As for the statement "speed is #1", that's not entirely true. As far as I understand, if it doesn't slow down the pace to a noticeable extent and serves to make the movie more entertaining to watch, it's OK to sacrifice some speed for entertainment. And aren't there already movies published here that state that they don't do things the fastest way possible and aren't meant to so that they can be more entertaining, such as the DD2 run(s)?
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Right, that part...well, it was a long fall and there wasn't really much else I could think of doing, and as stated on the tips, you can only mash left and right so long before it starts to get tiresome, although I don't think it cost me any speed since you retain your running speed in jumps even if you change direction. I guess I should probably just hug the wall or whatever... On a somewhat related note, here's some stuff I'd like some input on... -There's an auto-scrolling flying stage coming up at one point, any suggestions on what I should do with that? I was thinking of doing DBAA's variation of the SMB3 movie and get a crapload of points and lives by singling out an enemy and doing the Dive Kick Infinite Of Doom on it for as long as room permits and then possibly repeating it on another enemy, or possibly doing it to several enemies simultaneously, but I guess that kinda gets old more or less. -Speaking of DKIOD, should I use that less in exchange for slightly less mobility and possibly finding out slightly slower but more varying ways to kill off enemies and bosses, as with Yamcha? -And still somewhat related to him, does reflecting enemy shots and bombs/missiles back at them make for more interesting fighting than just plain destroying them by hitting them or dodging them by jumping over them even if it takes slightly longer? -As I'm still kinda in the dark about how hit collision works in VS sections, I'm sure I could've done the VS segments so far quicker, although I'm not certain which is quicker: ticking down the enemy's guard until I can break it as soon as they land, doing away with extraneous air fighting by knocking the enemy into the ground right after I use the Ki blast on them, or not doing any air fighting at all and just parrying and countering everything and working in the Ki blasts in there somehow (since they do damage the fastest, and charging up one in VS slows you down in far fewer ways that it does in platform sections). Assuming they all end up doing close to the same amount of time, which one of them would you prefer to see most, or rather an even mix of 3? And still related to above, I updated my movie a bit to include the first 3 Tenkaiichi Budokai fights: as stated, I'm sorry if those fights don't seem quite as interesting as normal fighting, even though logic would dictate otherwise.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Just a reminder, the movie's been updated to include the next set of stages (next sidescrolling stage, rock-breaking minigame, VS training), since I'm not sure if you notice it from just edits alone.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Enemy AI manipulation...I'm not quite sure how it could be manipulated much, or at least to an extent where it'd help much. And as for damage manipulation, it varies very little, and even if you tried to get the most of the damage out of each attack, you'd end up killing bosses 1 or 2 hits sooner, at best. Positive comments greatly appreciated regardless.
Post subject: Dragon Ball: Advanced Adventure
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Lacking anything better do to, I decided to try this one out as my first speedrun attempt. I got it finished more or less, link below. http://koti.mbnet.fi/~gale/uploads/rs-dbaa.zip As stated, it's the first one I've ever attempted, so bear that in mind. Obviously critique is appreciated if people have any inside knowledge on this so-far obscure game with a nametag that might turn away some people. Some notes: -Doing 1-frame jumps cancels most of the recovery for ground attacks, and keeps you moving, so obviously it's used quite a bit. Also, if you jump at an exact frame you land from a running jump (there won't be a cloud of dust to signify a landing as normal), you retain running momentum even if you turn around, allowing you to save some frames whenever you jump in platform-heavy sections where you don't have to fight any enemies. -The "rush" special attack serves as an useful way to change directions while keeping you moving at a decent speed while also ignoring momentum. The reason it's not used more often is because it can't be cancelled out of and there can't be any enemies in its path or the actual attack is triggered. -I chose to collect both optional Ki upgrades to be able to spam the rush special attack on bosses as much as possible, as well as being able to do high-leveled Ki blasts in VS fights, as those do the most damage. -The dive kick seems to be the fastest way to move, but each kick has around 6 frames of startup lag. If used at a height where it won't be cut short and if it doesn't connect with any enemies, it seems to break even, though. -As seen many times in the movie, the best way to rack up insane hitcounts and score multipliers as well as killing all human bosses in one combo and rapidly damaging mech bosses is to use what I call Dive Kick Infinite Of Doom, which involves hitting a (preferably airborne) enemy with a dive kick, cancelling that into the upward kick, cancelling that into dive kick, and repeating as long as the enemy doesn't drop low enough to touch the ground. What's interesting is that doing this combo repeatedly actually lets you gain height, which means its use is only limited by what height the enemy is at when you connect with the first knockdown hit (which occurs either when a grounded enemy dies or a grounded human boss gets hit enough times in a row) -Obviously running is the main methoid of movement, as running speed carries over to jumps, and the running elbow attack can be used to start ground chains and kill enemies faster.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
http://www.overclocked.org/OCspare.htm The one seen there would be a lot of layers. Dunno how and if that'd work though.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Oh, that'd explain it. Thanks.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
On a more related note, how the hell do you fight and beat Robotnik IN the actual Marble Gardens level, as opposed to flying in the sky with Tails? The glitchiness didn't serve to explain it any better, and only one of the FAQs makes a passing mention to his other form, so I assume he can only be fought in S&K+S3. But any further explanation is welcome.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Meh, fine, whatever. Got it to work after d/ling and installing crap for a good hour or so. You might want to add more info to the codec problems link, everything FFDShow-related on sourceforge.net is horrendously outdated, and the fact that the first search result Google gives for FFDShow is that page, so it doesn't help things any. Anyways, the way I fixed it was to get the newest version as stated (but nobody bothered to state WHICH version was the newest one) from http://www.free-codecs.com/FFDShow_download.htm . I got the unofficial one in case that makes any difference. So yeah, try that one, Ferret. Ja sori kun skitsosin, keksi.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Same here. Why the hell can't you people stick with what works instead of sacraficing compability for an improvement in picture quality that you can't see without a magnifying glass or an earthshattering 500 kb drop in size or whatever the fuck kind of an excuse you use to justify it.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
How is Super Zan different from the regular one? None of the FAQs on GameFAQs mention him.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
Hmm...is using "super" Axel allowed in the rules? It IS a button press code after all, and it would make for a pretty quick run, although it probably wouldn't be too entertaining to watch. In case any of you don't know what I'm talking about, there's a code that makes his standing special attack hit a ridiculous amount of times for equally ridiculous amounts of damage and knock down all standing enemies on the screen. There's also a "super" Skate too, but using him involves continuing.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
As far as GBA RPGs are concerned, Mario&Luigi would be nice to see. Probably the only traditional-style RPG that can be beaten without ever getting hit once... I also second KH: CoM....it has potential to be beaten even faster seeing as your capability to do damage to enemies doesn't depend on your level (other than in sense that higher level=more CP=more and better cards) and all enemy attacks can be avoided (meaning you can use all your levelups on CP and possibly some sleights depending on which ones turn out to be the most useful), meaning there's no need to level up, although on the other hand, you need to fight at least some random battles to get more map cards to open new rooms. In turn, you can make all these new rooms into moogle rooms, savepoints or sleeping darkness rooms, all of which are very small and quick to run through. Another thing that'll speed it up considerably is being able to skip all non-FMV cutscenes, making boss battles the only real time-consuming element in the game.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
I dunno. Both would be nice to see... I'm not sure if a new game run would be THAT much slower, given the fact that you can skip all nonboss battles...but the question remains, where would you get the levels and stats necessary to beat some of the bosses without relying on the dragon powers, since you're forced to do that in some of the boss battles if you ever want to make it to the end without maxing out the counter way before its time.
Experienced Forum User, Published Author, Former player
Joined: 2/2/2005
Posts: 198
I tried speedrunning this game for kicks once, and I beat it in a bit over an hour. Mind you, this was done from a clear save and all 3 characters leveled up to 30 via party exp from when each of them joins, so I don't know how much faster or slower it'd be to beat it as an actual speedrun with all characters starting from level 1 and no extra equipment or skills from previous playthroughs.
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